Jump to content
Age of History 3
Gosling

Compliance as a replacement for assimilation

Recommended Posts

Please forgive me if someone has already posted this exact same idea before. I often don’t read all of the posts on the forum.

My suggestion is to change the primary way province stability is permanently increased to increasing the ‘compliance’ of the province’s population instead of assimilating the population to your own culture.

One of the most popular requests it seems is the addition of a culture system. One of the main reasons for this is that in AOH II it is virtually impossible to create long term multi ethnic empires. If one, for example, wanted to add a 1900 scenario with a realistic Austro-Hungarian Empire where the Austrian(-Hungarian) culture is only a majority in Austria (and Hungary) and the rest of the provinces are 80/90 percent Czech, Slovak, Slovenian, etc. this would not work. The AI would immediately begin assimilating the provinces which would eventually cause all of them to become majority Austro-Hungarian culture within 100 turns at most. The empire would now be permanently stable with very little chance of parts of it rebelling and becoming independent and it would be as if those provinces never had any large minorities in them.

If instead, the stability of a province could be increased by increasing a separate ‘compliance’ level of the population then creating long term multi-ethnic  empires in scenario’s becomes possible. Such a ‘compliance’ system could also allow for much more variation than the assimilation system. The simplest form of this system would be to replace the assimilation button with an ‘increase compliance’ button that raises the ‘compliance’ level during a period equivalent to what would be 50 turns in AOH II. ‘Compliance’ could also be increased however with certain decisions or laws that could apply to specific cultures (quick examples would be: permit schools to teach in the language of [culture X] or increase religious freedom for [culture Y]).

'Compliance' would be less permanent than assimilation which would mean that catastrophic events such as, wars, diseases, oppressive laws or the rise of ideas like nationalism could drastically lower 'compliance' and cause previously stable lands to become a problem once more. This would add much more variety to the game and result in a much more realistic break up of large empires.

I want to also make clear that assimilation should NOT be removed outright but that it should be reworked into a much more costly and expensive  process that can also cause extra unrest in a province. I think that @OwmM3Z0 suggestion to use settlers for assimilation, combined with a very slow passive assimilation caused by people intermarrying or adopting the ruling culture would work well with this system.

Share this post


Link to post
Share on other sites

I think I need to clarify a few things about this post:

With 'Culture system' I meant a system in which a civ's culture and can be different from its name, different cultures can be grouped together depending on their similarity in larger groups (for example Germanic cultures). The system I'm proposing would work well with a culture system but is NOT a culture system and would not require the implementation of a culture system.

I also want to give a more concrete example of how population stability would be calculated with this new system:

In AOC II population stability is more or less the percentage of your population increased by a factor of about 1.5. For example if 20 percent of the population is your own population then stability will be somewhere around 30 percent.

In the system I'm proposing every single population group would have its own default 'compliance' level and the total stability would be the average of these levels. For example:
Your pop (population 45%, compliance level 90%) 0.45 x 0.9 = 0,405
Pop A (population 35% compliance level 20%) 0.35 x 0.2  = 0,07
Pop B (population 20% compliance level 30%) 0.2 x 0.3 =0.06
Total population stability = (0,405 + 0.07 + 0,06) x 100% = 53,5%

Where there is now an assimilate button in the menu, there would be a button to increase the 'compliance' level of certain populations in a province. By default this button would increase compliance for all populations except your own but you could also choose to increase the compliance of only a single or a few specific populations.

The reason I put compliance in between quotes everywhere is also because I don't know if it's the best name for this system.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games