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Wielki_Czlek

Regions and Historical AI

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1 hour ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

cant wait to makecomplex independence events

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1 hour ago, Łukasz Jakowski said:

This all has to be done by events 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

looks way to easy it's like reading a book no problem at all 

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5 hours ago, Łukasz Jakowski said:

Para wszystko musi być wykonane przez eventy 

  

 
 
  
     
    
    
    
   

  

  

       

        

     


   

  


 

But how would I place an image? How would I write things at the event? How will I put the date on the Event? 

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5 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France
 
  
     
    
    
    
   

  

  

       

        

     


   

  


 

But if you just wrote all this and described the beginning of the Second World War, why don't you put it in the game? 

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5 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  



add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

 

Will there be a code for alliance name, for example the creation of NATO in 1949 ?

And if I put add_alliance=ger=hun=ita , will there be an alliance between Germany, Hungary and Italy ?

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10 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

A czy wszystkie triggery i outcomy będą gdzieś w jakimś pliku w grze napisane?

@Łukasz Jakowski bo byłoby łatwiej z jakąś pomocą niż zapamiętywać wszystko z forum (oczywiście nie mówię, że się nie da)

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Posted (edited)
22 minutes ago, Dipto479 said:

@Łukasz Jakowski What are you going to do about political parties and parliament in the game?

I think this game is not about parliament and political parties, but having factions like in HoI 4 would be interesting.

Edited by Bargor

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2 hours ago, EdgeLord said:

But how would religions look like in the files?

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

 

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32 minutes ago, Łukasz Jakowski said:

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

 

are religioins gives any buffs/debuffs? Or it's just decrease province stability if province religion is not the same as a civilization religion?

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4 hours ago, Łukasz Jakowski said:

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

You should rename Atheistsm to secular

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Posted (edited)

lukas where is zunism, bon & folk?

 

also later on maybe u can add the smaller denomintiosn of islam, christianity and different region polythiesm/paganism

 

but anyways where is zunism bon and folk?

Edited by coolconqerorur99

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44 minutes ago, coolconqerorur99 said:


Hi Lukas i have a few tips/suggestions:

1. atheism should be renamed irreligiosity since that sounds better

2. lukas in places like china there isn't a main religion historically instead its more like Chinese trad religions so maybe that can be a religion itself to apply to China as a whole to avoid confusion whats the major religion at different periods of time there it can be simply Chinese trad religion and simple problem solved

3. further more u have country specific religions which is more historically accruate and stuff like places like Korea can have Korean shamanism as their religion and Vietnam have Cao dai instead of Buddhism 

4.also the zunist faith could be another interesting addition too to places like Afghanistan and central asia historically

extra suggestions:

also many different forms of polytheism would be cool (Greek, roman, Arabian, polynesian, dreamtime/aboriginal)

also interesting addition might be satanism/wicca for more interesting players

 

thats all thx!

you can add that yourself 

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Posted (edited)
7 hours ago, Unity said:

you can add that yourself 

U are infact very mistaken by uttering that statement for thy don't know that Chinese trad religons, aswell as sepcfic regional based religions like Cao Dai, zunism, & shamisnism possibly (among others like variants of polytheism can be maybe added later thru dlc go specfic regions & time peroids) these regional infuelncial religions should be core basic features in the game as they represent the historical setting in those places best instead of those nations receiving whatever variant of Buddhism or religion in east asia is most prevalent during that time peroid which the sceniro is set in

 

Hence religions like korean shaminsim, zunism & Cao Dai are needed to better and more accurately represent those nations historical setting

 

As for Chinese trad religons this would make it easier since some countries may be taoist or confuscion but china itself is more or a mix/hard to tell across history hence to solve the issue nearby countries can follow either of the 2 previously mentioned however China's religion during most scenrios across history should be  usually Chinese folk religion

So ya that's my explantion to why

Chinese folk,

Korean shaminsim/maybe shaminism in general to make it simple/easker

& Cao Dai 

& zunism (which is featured in paradox games aswell)

Aswell as variant forms of polytheism (which is also In paradox rts games)

These 3 atleast (cao dai, Korean shaminism & most.influentailly & importantly Chinese folk religion it can be called the religion can be caled Chinese traditional or Chinese folk or folk religions or tradinol religons or Chinese folk religion or Chinese traditional religon) these 3 chinese folk, korean shamisnism aswell as Cao Dai 

 

Should be in the game

 

Later on maybe zunism & thins.like forms of polytheism can be added and ya that's all

 

Edit: I am mistaken vietnamese folk should replace Cao dai read next comment

Edited by conquere9114

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