Jump to content
Age of History 3
Wielki_Czlek

Regions and Historical AI

Recommended Posts

1 hour ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

cant wait to makecomplex independence events

Share this post


Link to post
Share on other sites

5 hours ago, Łukasz Jakowski said:

Para wszystko musi być wykonane przez eventy 

  

 
 
  
     
    
    
    
   

  

  

       

        

     


   

  


 

But how would I place an image? How would I write things at the event? How will I put the date on the Event? 

Share this post


Link to post
Share on other sites

5 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France
 
  
     
    
    
    
   

  

  

       

        

     


   

  


 

But if you just wrote all this and described the beginning of the Second World War, why don't you put it in the game? 

Share this post


Link to post
Share on other sites

5 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  



add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

 

Will there be a code for alliance name, for example the creation of NATO in 1949 ?

And if I put add_alliance=ger=hun=ita , will there be an alliance between Germany, Hungary and Italy ?

Share this post


Link to post
Share on other sites

10 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

A czy wszystkie triggery i outcomy będą gdzieś w jakimś pliku w grze napisane?

@Łukasz Jakowski bo byłoby łatwiej z jakąś pomocą niż zapamiętywać wszystko z forum (oczywiście nie mówię, że się nie da)

Share this post


Link to post
Share on other sites

Posted (edited)
22 minutes ago, Dipto479 said:

@Łukasz Jakowski What are you going to do about political parties and parliament in the game?

I think this game is not about parliament and political parties, but having factions like in HoI 4 would be interesting.

Edited by Bargor

Share this post


Link to post
Share on other sites

2 hours ago, EdgeLord said:

But how would religions look like in the files?

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

 

Share this post


Link to post
Share on other sites

32 minutes ago, Łukasz Jakowski said:

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

 

are religioins gives any buffs/debuffs? Or it's just decrease province stability if province religion is not the same as a civilization religion?

Share this post


Link to post
Share on other sites

4 hours ago, Łukasz Jakowski said:

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

You should rename Atheistsm to secular

Share this post


Link to post
Share on other sites

Posted (edited)

lukas where is zunism, bon & folk?

 

also later on maybe u can add the smaller denomintiosn of islam, christianity and different region polythiesm/paganism

 

but anyways where is zunism bon and folk?

Edited by coolconqerorur99

Share this post


Link to post
Share on other sites

Posted (edited)
7 hours ago, Unity said:

you can add that yourself 

U are infact very mistaken by uttering that statement for thy don't know that Chinese trad religons, aswell as sepcfic regional based religions like Cao Dai, zunism, & shamisnism possibly (among others like variants of polytheism can be maybe added later thru dlc go specfic regions & time peroids) these regional infuelncial religions should be core basic features in the game as they represent the historical setting in those places best instead of those nations receiving whatever variant of Buddhism or religion in east asia is most prevalent during that time peroid which the sceniro is set in

 

Hence religions like korean shaminsim, zunism & Cao Dai are needed to better and more accurately represent those nations historical setting

 

As for Chinese trad religons this would make it easier since some countries may be taoist or confuscion but china itself is more or a mix/hard to tell across history hence to solve the issue nearby countries can follow either of the 2 previously mentioned however China's religion during most scenrios across history should be  usually Chinese folk religion

So ya that's my explantion to why

Chinese folk,

Korean shaminsim/maybe shaminism in general to make it simple/easker

& Cao Dai 

& zunism (which is featured in paradox games aswell)

Aswell as variant forms of polytheism (which is also In paradox rts games)

These 3 atleast (cao dai, Korean shaminism & most.influentailly & importantly Chinese folk religion it can be called the religion can be caled Chinese traditional or Chinese folk or folk religions or tradinol religons or Chinese folk religion or Chinese traditional religon) these 3 chinese folk, korean shamisnism aswell as Cao Dai 

 

Should be in the game

 

Later on maybe zunism & thins.like forms of polytheism can be added and ya that's all

 

Edit: I am mistaken vietnamese folk should replace Cao dai read next comment

Edited by conquere9114

Share this post


Link to post
Share on other sites

I am mistaken, Cao Dai is more of a  recent thing that emerged out of vietnamese folk religions

 

Um i.guess then it can be called Vietnamese traditional religon or Vietnamese folk

 

Either that or countries.like china, Vietnam & Korea can just have a religon to themselves if u want to keep it simple Lukas then u can add a religon called "folk"or "traditional" or "folk religion" or "folk religion"

& apply it to countries like that which don't have a specific major religion!

@Łukasz Jakowski

 

So ya either 3 folk religons aswell as zunism & later on different forms of polytheism if Lukas wants

 

Either that or

Lukas it can be that it's 3 religons

1. Folk/tradinal religion (that's what it's called applied to countries like that)

2. Zunism

3. More variants of polytheism (can be done later on)

 

@Łukasz Jakowskiwhat do u think about this aspect of these folk/trading religons in those 3 east Asian countries would u add 3 separate for each orr atleast a relgion called Chinese traditional cuz china is obvoiusly way more influential or would the case be that u simply add a relgion called folk/tradinal religion/beleifs

 

Also don't forget zunism a legitimate religion

 

Icon of zunism is literally a sun that would be easy to add

 

Other logos attached below: the 3 that look like each other r Chinese folk

Since Cao Dai is a recent thing and falls under the category of vietnamese.folk I included the ingeneral vietnames traditional relgions logo which is a square

Zunsim is literally a sun

And korean folk is the circle

Specific Polytheism logos differ per culture

 

If Lukas u want to add a folk/tradinal religon in general and call it folk or east Asian folk or Asian folk/tradinol then the logo used below for Chinese folk can be used for as a in general thing idk

Deus_Chinese_Folk_Religions.png

png-clipart-china-symbol-blessing-good-luck-charm-korean-traditional-angle-text-thumbnail.png

1000_F_180998781_qRmgEo6pf0cXVrsyZvXRTMk4uVgGOjY5.jpg

240px-sam_taeguk.svg1.png

Cờ_Ngũ_sắc_(Vietnam's_five-color_flag).png

Share this post


Link to post
Share on other sites

Posted (edited)

Ck2 & ck3 have zunist as u see here:

 

Aswell as extra religions like bön derived from Buddhism & also druze from islam

Which would be maybe cool if they were in aoh3 too since ck2 & ck3 have them in the base game haha

Screenshot_20240806_065317_Chrome Beta.png

Screenshot_20240806_065434_Chrome Beta.png

So ya folk religion/ beleifs, zunist, different polythiesm forms, & few more variants of mainstream religons like bön from Buddhism, druze from islam, etc!   Will attach below the logos for bun and druze incase ur intrested

Edited by conquere9114

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
      • 0 replies
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
      • 105 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 204 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 227 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games