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Age of History 3
YusufAliDE

Buffs/debuffs to consider when building an army

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Posted (edited)

When we look at the army trip when building an army, we only see what the army is used for and its speed/attack/defense score

but in the support section, even if I put an airplane or a catapult (this is an example, consider their power the same), the war will only work better with more power.

Armies should have different special buffs for different soldier types and debuffs if the soldier types do not match / Example Buffs/Debuffs:

(Soldier type) gets debuff if this army does not have (2nd soldier type)
(Soldier type) gets debuff if there is (2nd soldier type) in the army
(Soldier type) gets buff if there is (2nd soldier type) in the army
(Soldier type) gets buff if there is no (2nd soldier type) in this army
Receives debuff in siege (soldier type)
Gets buff in siege (soldier type)
gets debuff/buff in mountainous terrain
gets debuff/buff in swampy terrain
gets debuff/buff in forest terrain
gets debuff/buff in desert terrain
gets debuff/buff on plain terrain

this is something that should happen in many types of armies

So the army can make more tactical moves

Also genarals should have different debuffs and buffs / Example Buffs/Debuffs:

(Soldier type) grants buff if available
(Soldier type) grants debuff if present
gets debuff/buff in mountainous terrain
gets debuff/buff in swampy terrain
gets debuff/buff in forest terrain
gets debuff/buff in desert terrain
gets debuff/buff on plain terrain



So maybe we can make different strategies and tactics (separate army for sieges / separate army for battles, etc.) 

example.png

Edited by YusufAliDE

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