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Age of History 3
Das Moss Man

Łukaszian Scenarios - A Dark Age Mod

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23 hours ago, Das Moss Man said:

Best decision ever

no commies in an ideal world.
 

20 hours ago, Das Moss Man said:

@Unity what do you think of my code? :-Þ any mistakes?

county and caliphate have the same extra_tags. they won't work properly.
just change one and the day is done.

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{
            Name: "Theocracy",
            Extra_Tag: "r",
            GOV_GROUP_ID: 9,

            ACCEPTABLE_TAXATION: 0.34,
            MIN_GOODS: 0.1,
            MIN_INVESTMENTS: 0.15,
            RESEARCH_COST: 1.05,
            INCOME_TAXATION: 1.12,
            INCOME_PRODUCTION: 0.93,

            MILITARY_UPKEEP: 1.31,
            ADMINISTRATION_COST: 1.11,
            ADMINISTRATION_COST_DISTANCE: 1.01,
            ADMINISTRATION_COST_CAPITAL: 0.9,

            COST_OF_MOVE: 8,
            COST_OF_MOVE_TO_THE_SAME_PROV: 4,
            COST_OF_MOVE_OWN_PROV: 3,
            COST_OF_RECRUIT: 19,
            COST_OF_DISBAND: 16,
            COST_OF_PLUNDER: 10,

            DEFENSE_BONUS: 6,

            CAN_BECOME_CIVILIZED: -1,
            CIVILIZE_TECH_LEVEL: 2.0f,
            AVAILABLE_SINCE_AGE_ID: 0,

            REVOLUTIONARY: false,

            AI_TYPE: "THEOCRACY",

            R: 126,
            G: 79,
            B: 142
        },

New government theocracy lemme know if anything's bad 😛

Edited by Das Moss Man

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IDs for governments

0, Kingdom, k

1, Duchy, d

2, County, u

3, Empire, e

4, Emirate, i

5, Trade_Republic, t

6, Sultanate, s

7, Caliphate, c

8, Khaganate, h

9, Theocracy, r

10, Tribal_Chiefdom, f

11, Nomads, n

12, Principality, p

13, Clan, þ

14, Oligarchy, o

Edited by Das Moss Man

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{
            Name: "Principality",
            Extra_Tag: "p",
            GOV_GROUP_ID: 12,

            ACCEPTABLE_TAXATION: 0.22,
            MIN_GOODS: 0.1,
            MIN_INVESTMENTS: 0.11,
            RESEARCH_COST: 1.05,
            INCOME_TAXATION: 1.06,
            INCOME_PRODUCTION: 0.93,

            MILITARY_UPKEEP: 1.28,
            ADMINISTRATION_COST: 1.02,
            ADMINISTRATION_COST_DISTANCE: 1.11,
            ADMINISTRATION_COST_CAPITAL: 0.6,

            COST_OF_MOVE: 8,
            COST_OF_MOVE_TO_THE_SAME_PROV: 4,
            COST_OF_MOVE_OWN_PROV: 3,
            COST_OF_RECRUIT: 19,
            COST_OF_DISBAND: 16,
            COST_OF_PLUNDER: 10,

            DEFENSE_BONUS: 6,

            CAN_BECOME_CIVILIZED: -1,
            CIVILIZE_TECH_LEVEL: 2.0f,
            AVAILABLE_SINCE_AGE_ID: 0,

            REVOLUTIONARY: false,

            AI_TYPE: "PRINCIPALITY",

            R: 116,
            G: 111,
            B: 186
        },

Principality code (on request by @BurgerMan)

Edited by Das Moss Man

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no communism 😞 sad

12 hours ago, Das Moss Man said:

IDs for governments

0, Kingdom, k

1, Duchy, d

2, County, u

3, Empire, e

4, Emirate, i

5, Trade_Republic, t

6, Sultanate, s

7, Caliphate, c

8, Khaganate, h

9, Theocracy, r

10, Tribal_Chiefdom, f

11, Nomads, n

Merchant_Republic*

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1 hour ago, Das Moss Man said:

Colors by borgorger man

rgb(126, 79, 142) Theocracy

rgb(116, 111, 186) Principality

rgb(72, 102, 78) Caliphate

rgb(33, 48, 6) Khaganate 

rgb(129, 211, 78) Sultanate

 

i love the fact that I'm known for saying the word "burger" at random

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