bumpymap 2 Posted August 11 (edited) What is Historicity? Historicity is a vanilla+ mod with an emphasis on preventing bordergore & improving game balance WITHOUT adding bloated, poorly designed features & buggy code. Historicity is just as stable and lightweight as vanilla AoH2 while being much more dynamic & immersive. Features Military system w/ retreats, encirclement & breakthroughs akin to Uwut Engine / Bloody Europe II Terrain Matters a lot now- use mountain ranges or swamps as defensive fallback lines The impact of dice rolls has been massively increased Military access has been removed from the game, preventing a TON of bordergore & frustration Rebellions Fixed & Balanced Plundering impact on happiness nerfed War Weariness capped at 25% Rebel armies don't have 10 guys in them lol New "ProvinceExchange" slider in new game settings By default set to 50%, providing EU4-like peace deals. Beating a country in a war DOES NOT grant you the entire country. Adjustable to your liking, set to 200% for an essentially vanilla experience Spectator mode adjusted to allow to easily fix bordergore new "toggle spectator" button in country decisions to allow easy access While in spectator mode, you can conduct any diplomacy between any two countries (most importantly, you can trade provinces to easily & comfortably amend bordergore) New "Historicity" difficulty mode above Legendary Even harder & comes with a new rule: recruited armies cannot make your balance negative. very fun and eu4-esque to further tweak, I recommend creating home-rules like not allowing yourself to declare war on a country unless your relations are below 50 or in response to an insult, not allowing ultimatums (they're basically cheating lol), not allowing unions etc. My recommended way to play the mod! Makes creating an empire much more rewarding! Miscellaneous Game Balance Administration costs have been massively increased-- provinces too far from your capital will NOT produce income. Take land wisely & vassalize lands that are far from your administrative center Research has been nerfed to stop the top countries from snowballing & being ~0.3 tech levels above the competition research/dev effects on military upkeep massively reduced military "defense bonus" feature removed (previously only affected military upkeep) Diseases removed Vassalizing a country sets them to your color Installation Instructions Android: download the file here & run the file (super simple) https://drive.google.com/file/d/1rzvrbvK_tq0GJcngpYW9zBY3V3eWi51C/view?usp=sharing PC: make SURE you have the newest version of java installed, or the JAR file may not run correctly. Downloads at Java Downloads | Oracle Engine Only (note that the engine reads vanilla files, so you can't use the engine in a mod whose game files differ from vanilla (i.e. newer versions of bloody Europe, mods that change the contents of the Age text file or add brand new ui elements) https://drive.google.com/file/d/10g40xr5kYotq2FFAAXHql5S7P0Y7qCVd/view?usp=sharing 1. Unzip the folder & then drag/copy its contents into your Age of Civilization folder (it should prompt you whether or not you want to overwrite files-- if not, you pasted into the wrong spot. Say yes) 2. Double click on "HistoricityEngineV1.0.jar" & the game will run w/ historicity code! Engine + Many Scenarios & map settings https://drive.google.com/file/d/1LmnrAjSsUb9O3q2Xf3u4AWHo50mAc4k2/view?usp=drive_link 1. Unzip the folder & then run the game like normal, comes with all files (Note that the only scenario I edited is the 1440 one--- The rest of the hundred or so scenarios are from various other mods that I've collected over the course of playing the game for years. Sorry I can't give everyone credit-- I just don't remember where I got them-- but I believe most are from Addin+) ((I highly recommend playing my edited 1440 scenario, it's the one I've meticulously balanced & the only scenario I've play tested)) Below are screenshots of campaigns I've played with the mod- enjoy! (note that this is not the result of the ai acting entirely independently- I manually stepped in to fix border gore when it happened. But this mod reduces its occurrence MASSIVELY while also giving you the tools to very easily eliminate it via the new spectator mechanics.) (ps. if you want the source code to build off of it for your own mod, just send me a message! Anyone is welcome to use my code.) Edited August 23 by bumpymap PeteFromPat and BigCrow 2 Quote Share this post Link to post Share on other sites More sharing options...
PeteFromPat 342 Posted August 11 cool i love engines😁 Quote Share this post Link to post Share on other sites More sharing options...
TheAngryProgressive 20 Posted August 12 13 hours ago, bumpymap said: What is Historicity? Historicity is a vanilla+ mod with an emphasis on preventing bordergore & improving game balance WITHOUT adding bloated, poorly designed features & buggy code. Historicity is just as stable and lightweight as vanilla AoH2 while being much more dynamic & immersive. Features Military system w/ retreats, encirclement & breakthroughs akin to Uwut Engine / Bloody Europe II Terrain Matters a lot now- use mountain ranges or swamps as defensive fallback lines The impact of dice rolls has been massively increased Military access has been removed from the game, preventing a TON of bordergore & frustration Rebellions Fixed & Balanced Plundering impact on happiness nerfed War Weariness capped at 25% Rebel armies don't have 10 guys in them lol New "ProvinceExchange" slider in new game settings By default set to 50%, providing EU4-like peace deals. Beating a country in a war DOES NOT grant you the entire country. Adjustable to your liking, set to 200% for an essentially vanilla experience Spectator mode adjusted to allow to easily fix bordergore new "toggle spectator" button in country decisions to allow easy access While in spectator mode, you can conduct any diplomacy between any two countries (most importantly, you can trade provinces to easily & comfortably amend bordergore) New "Historicity" difficulty mode above Legendary Even harder & comes with a new rule: recruited armies cannot make your balance negative. very fun and eu4-esque to further tweak, I recommend creating home-rules like not allowing yourself to declare war on a country unless your relations are below 50 or in response to an insult, not allowing ultimatums (they're basically cheating lol), not allowing unions etc. My recommended way to play the mod! Makes creating an empire much more rewarding! Miscellaneous Game Balance Administration costs have been massively increased-- provinces too far from your capital will NOT produce income. Take land wisely & vassalize lands that are far from your administrative center Research has been nerfed to stop the top countries from snowballing & being ~0.3 tech levels above the competition research/dev effects on military upkeep massively reduced military "defense bonus" feature removed (previously only affected military upkeep) Diseases removed Vassalizing a country sets them to your color Installation Instructions Only on PC for the time being, I don't play on mobile & I haven't looked into porting the mod to android. If somebody else wants to go through the effort of the port for me, they can & I will update this thread! Engine Only (note that the engine reads vanilla files, so you can't use the engine in a mod whose game files differ from vanilla (i.e. newer versions of bloody Europe, mods that change the contents of the Age text file or add brand new ui elements) https://drive.google.com/file/d/10g40xr5kYotq2FFAAXHql5S7P0Y7qCVd/view?usp=sharing 1. Unzip the folder & then drag/copy its contents into your Age of Civilization folder (it should prompt you whether or not you want to overwrite files-- if not, you pasted into the wrong spot. Say yes) 2. Double click on "HistoricityEngineV1.0.jar" & the game will run w/ historicity code! Engine + Many Scenarios & map settings https://drive.google.com/file/d/1LmnrAjSsUb9O3q2Xf3u4AWHo50mAc4k2/view?usp=drive_link 1. Unzip the folder & then run the game like normal, comes with all files (Note that the only scenario I edited is the 1440 one--- The rest of the hundred or so scenarios are from various other mods that I've collected over the course of playing the game for years. Sorry I can't give everyone credit-- I just don't remember where I got them-- but I believe most are from Addin+) ((I highly recommend playing my edited 1440 scenario, it's the one I've meticulously balanced & the only scenario I've play tested)) Below are screenshots of campaigns I've played with the mod- enjoy! (note that this is not the result of the ai acting entirely independently- I manually stepped in to fix border gore when it happened. But this mod reduces its occurrence MASSIVELY while also giving you the tools to very easily eliminate it via the new spectator mechanics.) (ps. if you want the source code to build off of it for your own mod, just send me a message! Anyone is welcome to use my code.) 👌 Quote Share this post Link to post Share on other sites More sharing options...
Moda for mobile pls 0 Posted August 12 No for mobile, sad, it won't be popular Quote Share this post Link to post Share on other sites More sharing options...
gyet 0 Posted August 20 On 8/11/2024 at 6:18 PM, bumpymap said: What is Historicity? Historicity is a vanilla+ mod with an emphasis on preventing bordergore & improving game balance WITHOUT adding bloated, poorly designed features & buggy code. Historicity is just as stable and lightweight as vanilla AoH2 while being much more dynamic & immersive. Features Military system w/ retreats, encirclement & breakthroughs akin to Uwut Engine / Bloody Europe II Terrain Matters a lot now- use mountain ranges or swamps as defensive fallback lines The impact of dice rolls has been massively increased Military access has been removed from the game, preventing a TON of bordergore & frustration Rebellions Fixed & Balanced Plundering impact on happiness nerfed War Weariness capped at 25% Rebel armies don't have 10 guys in them lol New "ProvinceExchange" slider in new game settings By default set to 50%, providing EU4-like peace deals. Beating a country in a war DOES NOT grant you the entire country. Adjustable to your liking, set to 200% for an essentially vanilla experience Spectator mode adjusted to allow to easily fix bordergore new "toggle spectator" button in country decisions to allow easy access While in spectator mode, you can conduct any diplomacy between any two countries (most importantly, you can trade provinces to easily & comfortably amend bordergore) New "Historicity" difficulty mode above Legendary Even harder & comes with a new rule: recruited armies cannot make your balance negative. very fun and eu4-esque to further tweak, I recommend creating home-rules like not allowing yourself to declare war on a country unless your relations are below 50 or in response to an insult, not allowing ultimatums (they're basically cheating lol), not allowing unions etc. My recommended way to play the mod! Makes creating an empire much more rewarding! Miscellaneous Game Balance Administration costs have been massively increased-- provinces too far from your capital will NOT produce income. Take land wisely & vassalize lands that are far from your administrative center Research has been nerfed to stop the top countries from snowballing & being ~0.3 tech levels above the competition research/dev effects on military upkeep massively reduced military "defense bonus" feature removed (previously only affected military upkeep) Diseases removed Vassalizing a country sets them to your color Installation Instructions Only on PC for the time being, I don't play on mobile & I haven't looked into porting the mod to android. If somebody else wants to go through the effort of the port for me, they can & I will update this thread! Engine Only (note that the engine reads vanilla files, so you can't use the engine in a mod whose game files differ from vanilla (i.e. newer versions of bloody Europe, mods that change the contents of the Age text file or add brand new ui elements) https://drive.google.com/file/d/10g40xr5kYotq2FFAAXHql5S7P0Y7qCVd/view?usp=sharing 1. Unzip the folder & then drag/copy its contents into your Age of Civilization folder (it should prompt you whether or not you want to overwrite files-- if not, you pasted into the wrong spot. Say yes) 2. Double click on "HistoricityEngineV1.0.jar" & the game will run w/ historicity code! Engine + Many Scenarios & map settings https://drive.google.com/file/d/1LmnrAjSsUb9O3q2Xf3u4AWHo50mAc4k2/view?usp=drive_link 1. Unzip the folder & then run the game like normal, comes with all files (Note that the only scenario I edited is the 1440 one--- The rest of the hundred or so scenarios are from various other mods that I've collected over the course of playing the game for years. Sorry I can't give everyone credit-- I just don't remember where I got them-- but I believe most are from Addin+) ((I highly recommend playing my edited 1440 scenario, it's the one I've meticulously balanced & the only scenario I've play tested)) Below are screenshots of campaigns I've played with the mod- enjoy! (note that this is not the result of the ai acting entirely independently- I manually stepped in to fix border gore when it happened. But this mod reduces its occurrence MASSIVELY while also giving you the tools to very easily eliminate it via the new spectator mechanics.) (ps. if you want the source code to build off of it for your own mod, just send me a message! Anyone is welcome to use my code.) i cant run the game Quote Share this post Link to post Share on other sites More sharing options...
bumpymap 2 Posted August 20 15 hours ago, gyet said: i cant run the game Make sure you have the proper version of java installed. I tested this out on a computer w/o java & installing JDK 22 worked perfectly Java Downloads | Oracle Quote Share this post Link to post Share on other sites More sharing options...
bumpymap 2 Posted August 23 On 8/12/2024 at 4:13 AM, Moda for mobile pls said: No for mobile, sad, it won't be popular ported to android 🙂 Quote Share this post Link to post Share on other sites More sharing options...
Mihael1 71 Posted August 23 @bumpymap I have this idea, you can (in AoC2) IMPROVE the Imperial elections like in Europa Universalis 4 Please🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺 Quote Share this post Link to post Share on other sites More sharing options...
Zachary_caryoon 0 Posted August 24 It's not working when I try to install the mobile version it says update instead of install and when I press update it says package invalid Quote Share this post Link to post Share on other sites More sharing options...
BigCrow 46 Posted August 24 Interesting Quote Share this post Link to post Share on other sites More sharing options...
BigCrow 46 Posted August 24 Fix mobile, it's broken Custom nations' flags are empty, and names are some random numbers. It also seems some scenario(s) is missing GKJ_0108 and Lolbrahim 2 Quote Share this post Link to post Share on other sites More sharing options...
Janailson 0 Posted September 24 This Age of History 2 Mod Is Very Good, Please, Creator of this Mod, You Make or Create a New Version of this Age of History 2 Mod For Android Cell Phones Only Much Better Than The Previous Version Of This Mod And The New Version Of This Mod Has To Be Much Better And It Also Has To Have A Lot Of New Things And The New Version Of This Age of History 2 Mod It has to be as similar as possible to/compared to the PC game Hearts of Iron 4, For Android Cell Phones, With New Peace Treaty Systems from the Hearts of Iron 4 PC Game, Thank You Quote Share this post Link to post Share on other sites More sharing options...
siegmaster64 9 Posted October 1 I love this engine, if only it got updated Quote Share this post Link to post Share on other sites More sharing options...