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Reupload- Mamluk State, New Ideology for AOH3

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This Ideology is specifically for certain muslim empires that were existent all around the islamic world, such as the mamluks of egypt, the mamluks of delhi and the many other states that rose due to the slave soldiers, the mamluk state has very low manpower in itself because it cannot recruit from muslim territories, instead mamluk ideology will heavily rely on a new soldier class (the mamluks) that can recharge over time, and unlike normal soldiers, these soldiers cannot be disbanded, the soldiers can enter the province and stay there to be called when war rises but cannot really decrease or increase unless thru the mercenary tab where you can either hire them or buy them as slaves to train which takes around 3 years, you can also recruit more soldiers during occupying provinces thru capturing at least 1% of the population (kids of course) and then you get the option to recruit them from your capital province

 

 

the pros of the mamluk state is that it has a huge morale boost and good income bonus from the slave trade, and they can research soldier related technology trees with a 20% bonus, BUT these states run out of manpower quickly, so they will avoid warring with big neighbours, and any big defeat can cause a total collapse of the military infrastructure, meaning the moment you run out of troops that's it UNLESS you can afford to switch ideologies to a monarchy to recruit from the core provinces, also mamluk states lose 20% stability upon the death of a leader, this ideology is a bit extra but i think its a fun idea and unique like the tribal ideology was in aoh

 

mamluk states in history are:

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3 hours ago, Wayne23lololh said:

Maybe there should be more monarchic variants and can evolve by its rank ?

mamluk's werent really a hereditary monarchy tho, when a leader died the strongest took power

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