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Age of History 3
neverger84

Change peace treaty AI algorithms (Review of fresh gameplay video from September 2)

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No offense, but Bohemia looks sick because of the capture of Brandenburg after some peace treaty.

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My solution to this AI mapping design problem:
* Add an algorithm to make the vassalization of a part of the country that is separate from the provinces of the winner of the peace treaty instead of annexation.
* If provinces of war's looser separated by sea-like provinces with the requirement of special technology to cross that separation, the same algorithm is used if tech to cross the sea-like provinces is unknown for winner-civ.
* Increase chances of liberating provinces that are disconnected from suzerain only after peace treaties. That algorithm can be disabled in the configuration of the age of the game. Because it looks like feudalism with constant vassalizations.

Edited by neverger84
Confused August with September

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