Jump to content
Age of History 3
Wielki_Czlek

Ideas that (maybe) sucks

Recommended Posts

@Łukasz Jakowskipls if you'll respond then respond for them all not for one like you always do

 

1. Event descriptions in other files

In AoH2 adding event decs with enters is pain. You have to 300 times check in game how it looks and if you have to add one or more Tab. It would looks like this (in my opinion):

{

       (here is description)

},

 

2. Holy Roman Empire System

 

It should be like this:

 

There are three types of members of HRE:

Prince

Elector

Emperor

Emperor is choosen by electors. Every prince can become elector if prince is stronger then any of current electors (like have more provinces and economy) and have -45 to relations with this elector. Then in diplomation will show new option: „Start war over electorate". If prince will occupy capital of elector then war end. No annexion or anything else - only elector will loose it statute and prince will get it. Emperor will get +10% to attack and defence bonuses and can call all of HRE to war (if it is not against any war with other HRE members). HRE will be having they own provinces. Of course HRE won't be one state but similiar like in AoH2. Provinces will be able to be add by Emperor. If any other state outside of HRE will get province inside of empire then emperor can either choose to give up this province (will vanish from HRE map) or start war against outsider. Elections for emperor would been like 10 years before dead of current leader of emperor. Events would been able to:

• Make civ join/leave HRE

• Change statute of member

• Disolve HRE (peace negotations would make it too if outsider occupy all of provinces of emperor but then it can't annex any procinces)

• Add/delete province of HRE

 

3 Demilitarisated zones

Civ can't have army there. It can be add by events or by peace negotations (in this second way it will be time limited) or in scenario editor. Maybe at first it don't looks usefull but still can be usefull

 

@Łukasz Jakowskihope that you'll read this and reply to all 3 suggestions

Edited by Wielki_Czlek

Share this post


Link to post
Share on other sites

There is already very advanced HRE system with elections and reforms. Event descriptions will be simple to edit as well via text file.

About 3rd idea — I think demilitarized zones are useless both in real life and in the game. In real life they're created as sign of good will, mostly for reduction of tension (because actually nothing prevents you from locating your army there if you want to), but I see no reason for the player to care about such things in the wargame.

Edited by Marerjh

Share this post


Link to post
Share on other sites

For example, France should impose demilitarization on Germany at the beginning of the game in 1936, Germany can give the ultimatum of either war or militarize the Rhineland.

Share this post


Link to post
Share on other sites

On 08.09.2024 at 11:00, Marerjh said:

Seçimler ve reformlarla zaten çok gelişmiş bir HRE sistemi var. Etkinlik açıklamaları da metin dosyası aracılığıyla kolayca düzenlenebilecek.

3. fikir hakkında — Bence silahsızlandırılmış bölgeler hem gerçek hayatta hem de oyunda işe yaramaz. Gerçek hayatta iyi niyet göstergesi olarak yaratılırlar, çoğunlukla gerginliği azaltmak için (çünkü aslında ordunuzu oraya yerleştirmenizi engelleyen hiçbir şey yok, eğer isterseniz), ancak oyuncunun savaş oyununda bu tür şeyleri önemsemesi için hiçbir neden göremiyorum.

To make disarmament work, disarmament can send 3 decisive events to the country imposing disarmament

Ignore it.
Condemn it and demand reparations.
Fight or be disarmed.
If, for example, France wins the war, it can create a puppet of the Rhine State.
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games