Jump to content
Age of History 3
Taquito_Dictador

New mechanics for sieges

Recommended Posts

@Lukasz Jakowski En el contexto de un asedio, es posible que se produzcan diversas consecuencias, desde una conquista estándar hasta saqueos o genocidios. Mi propuesta es implementar un sistema que varíe el tiempo necesario para completar el asedio en función de la estrategia seleccionada. Por ejemplo:


Conquista: 15 días
Saqueo: 20 días
Genocidio: 25 días
Destrucción de edificios: 30 días
Destrucción total: 50 días


Este sistema podría considerar factores como el tamaño e importancia de las provincias, su nivel y magnitud de defensa, y el éxito o fracaso del asedio dependería del tamaño y capacidad del ejército, así como del número de bajas sufridas en función de la estrategia elegida por el jugador.

Edited by Taquito_Dictador

Share this post


Link to post
Share on other sites

I used google translator so I may not understand everything correctly, but about pillaging Łukasz said: "When you occupy a province, any available loot will automatically provide gold to your Civilization. The loot in a province regenerates over time." And there won't be genocide.

Share this post


Link to post
Share on other sites

1 hour ago, Guguge said:

Usé el traductor de Google, por lo que puede que no entienda todo correctamente, pero sobre el saqueo, Łukasz dijo: "Cuando ocupas una provincia, cualquier botín disponible proporcionará automáticamente oro a tu civilización. El botín en una provincia se regenera con el tiempo". Y no habrá genocidio.

Aun así, debería de haber perdidas en edificios construidos, incluso maravillas y perdidas en la población.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
      • 0 replies
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 204 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 227 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games