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Age of History 3
OwnM3Z0

Strategic Battles - Idea For AOH3

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a battle strategy mode where we move the troop boxes and can catch them with their guard down by encircling or hiding troops, thoughts?

 

 this could be done by giving bonuses to unit damage based on stuff like the enemy number, how many sides they're surrounding you from, and which side they're attacking you from (With front giving the least bonuses), maybe you would require a skilled general to pull off some stuff, but it's an easy addition by pretty much animating boxes moving, giving them health, and bonuses/debuffs to damage, the hard (ish) part would probably be the terrain, maybe based on the terrain type you would get a canvas with more mountains etc that soldier boxes suffer damage when trying to navigate especially cavalry

 

each box would have its own bonuses and would have bonuses or debuffs based on the terrain type where the battle occurs, with some units like archers or gunmen throwing arrows from a distance while others like infantry or cavalry charge the enemy, the more a unit is damaged the more shattered their box will look, units take time to cross from one point on the battlefield to the other

Maybe this system could be turn based or In real time, whichever suits you, but i do believe it should be togglable where you can have it as both, (real time strategy battles sound hard but way more fun and realistic)

 

@Łukasz Jakowski thoughts? atleast think of adding this for later

Edited by OwnM3Z0

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9 hours ago, OwnM3Z0 said:

its just moving boxes representing units with offscreen buffs and debuffs, how is it complicated?

How we would control these boxes if there's like 3 or 5 battles at same time? If it would be optional, then no one gonna use that for long. You idea is interesting but controlling armies is enough for me.

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15 hours ago, Casual said:

How we would control these boxes if there's like 3 or 5 battles at same time? If it would be optional, then no one gonna use that for long. You idea is interesting but controlling armies is enough for me.

nope, it would be optional but most people would likely use it for the bigger battles to make sure the AI doesn't screw them and their large armies over, kinda like in Bannerlord (idk if u played it) where you would let the AI do the small bandit battles for you and lead the large army assaults yourself

 

for example: you're playing as lithuania and you're taking on a coalition of muscovy, nogvorod, poland and crimea, you send 5k troops to capture a small province on your borders and then send like 50k of your men to fight all the coalitions in one battle, making such a vital battle only doable by AI is unfair for the player, in this scenario you would lead your men yourself 

Edited by OwnM3Z0

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3 hours ago, OwnM3Z0 said:

hayır, isteğe bağlı olurdu ama çoğu insan bunu büyük savaşlarda yapay zekanın onları ve büyük ordularını mahvetmediğinden emin olmak için kullanırdı, tıpkı Bannerlord'daki gibi (oynayıp oynamadığını bilmiyorum) burada yapay zekanın sizin için küçük haydut savaşlarını yapmasına izin verir ve büyük ordu saldırılarını kendiniz yönetirsiniz

 

örneğin: litvanya olarak oynuyorsunuz ve moskof, nogvorod, polonya ve kırım'dan oluşan bir koalisyonla mücadele ediyorsunuz, sınırlarınızdaki küçük bir eyaleti ele geçirmek için 5 bin asker gönderiyorsunuz ve sonra tüm koalisyonlarla tek bir savaşta savaşmak için 50 bin adamınızı gönderiyorsunuz, böylesine hayati bir savaşı yalnızca yapay zekanın yapabileceği hale getirmek oyuncu için haksızlık, bu senaryoda adamlarınızı kendiniz yönetirsiniz 

dude sees my thoughts 

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