Jump to content
Age of History 3
Денис Живков

I would like to see crises in the game, all sorts of gameplay-complicating things

Recommended Posts

As I see the implementation:

1) Crisis scale. Filled with over-expansion, debt, unrest, irrelevant reforms and forms of government (technologically open/accepted by most countries, but not accepted in your country. Example: absolute monarchy or natural exchange in +- 20th century technologies).
The crisis scale can be depleted for a wild amount of legacy points and a decrease in the efficiency of tax collection in the provinces.

2) A simplified version tailored only for wars. Over-expansion is difficult to reduce and, in addition to other negative effects, it can add the likelihood of a crisis with the collapse of the country or a decrease in the efficiency of tax collection.

Share this post


Link to post
Share on other sites

Just now, Matvey said:

As I see the implementation:

1) Crisis scale. Filled with over-expansion, debt, unrest, irrelevant reforms and forms of government (technologically open/accepted by most countries, but not accepted in your country. Example: absolute monarchy or natural exchange in +- 20th century technologies).
The crisis scale can be depleted for a wild amount of legacy points and a decrease in the efficiency of tax collection in the provinces.

2) A simplified version tailored only for wars. Over-expansion is difficult to reduce and, in addition to other negative effects, it can add the likelihood of a crisis with the collapse of the country or a decrease in the efficiency of tax collection.

When France loses in an offensive war, it must necessarily be divided into formed parts. (Something like the Congress of Vienna, held in 1814-1815)

 

By the way, how are you feeling?

Share this post


Link to post
Share on other sites

6 hours ago, Денис Живков said:

When France loses in an offensive war, it must necessarily be divided into formed parts. (Something like the Congress of Vienna, held in 1814-1815)

 

By the way, how are you feeling?

"When France loses in an offensive war, it must necessarily be divided into formed parts. (Something like the Congress of Vienna, held in 1814-1815) " - You can either set up a specific event for this, or in general add to the game the ability, during peace negotiations, to highlight all the tags that were recently conquered (based on overexpansion or unrest)

 

"By the way, how are you feeling?" - Товарищ, если переводить буквально, но я не понимаю откуда такая озабоченность моим самочувствием. I'm fine...maybe

Share this post


Link to post
Share on other sites

11 hours ago, usernamelplol said:

Stuff like rise and fall of ottomans scramble for africa rise amd fall of horder Invasion and black death

Yes, how do you see an opportunity to implement this in the game?

I've also offered a lot of very difficult things. By the way, Lukash has thought out only aggressive expansion, for which he is particularly grateful.

But how do you see the implementation of your ideas? What should these "crises" give?

Share this post


Link to post
Share on other sites

17 hours ago, Matvey said:

By the way, how are you feeling?"

I feel pretty good. In the evenings I play Europa Universalis 4 and Crusader kings 2. They're pulling at me, on my weak PC.
 I don't just play like that. I either change the world that it is difficult for anyone to survive in it, or I look at how the progress of this world
is going, it just doesn't make sense for me to play pirate
still, what to do in a normal game.?! You're sitting conquering, they're interfering with you, but you still united the whole Earth for Ulm
, and so there are strong rivals, very much, who interfere
with everyone and it's interesting how the world is changing
, so some kind of boiling is happening. The game seems to be playing itself and trying to survive in the apocalypse
There is a pleasant feeling about it.
I'm playing Europa Universalis 4 with an Antenna mod. The mod is normal, very good. I only put mods through a paradox. In another way, only Anbennar was able to set standards.

Share this post


Link to post
Share on other sites

2 minutes ago, Денис Живков said:

完全明白什么?

Let me think, will you join the Mongolia invasion [1206] or the Tumubao Incident in China


Lukasz, if you can split the country, can you change its size in the opening options?@Łukasz Jakowski

Share this post


Link to post
Share on other sites

9 minutes ago, Денис Живков said:

这是什么?

I'll give you a search for the encyclopedia

The Civil Engineering Rebellion refers to the incident that occurred in the fourth northern expedition of Ming Yingzong in the 14th year of Ming Dynasty orthodoxy (September 1, 1449), when the Ming Dynasty army was defeated by the western ethnic Wara army at Tumubao (now 10 kilometers east of Huailai County, Hebei Province). 
In July of the fourteenth year of orthodoxy (1449), Emperor Yingzong of the Ming Dynasty was very happy, and under the instigation of the eunuch Wang Zhen, he personally marched and fought with the Yexian troops at Tumubao. The command of the Ming Dynasty army was chaotic, and after taking the initiative to attack, it was defeated by the Mongolia army, and Wang Zhen was killed.
The civil and engineering changes had a significant and far-reaching impact on the growth and decline of the Ming Dynasty's various forces. After the Civil Revolution, there were a series of military conflicts around the return of Yingzong and Wara. In August of the first year of Jingtai (1450), Yingzong finally returned to the south and ended the life of "northern hunting", which was the process of the transfer of central power in the Ming Dynasty and the change of the courtiers' thoughts on the world. After Emperor Yingzong returned to the south, during the Jingtai and Tianshun periods, the internal political struggle of the Ming Dynasty intensified, and the policy towards Mongolia also took the "change of civil engineering" as a lesson and tended to be conservative.

This was an important event in the Ming Dynasty's transition from prosperity to decline。

Also, this is the correct territory of the Ming Dynasty in 1444, can you tell Lukasz?303a0af84542881ade2b57716e4434a0.png.9a231c7cfa9eebc0f77f73847006a02e.png

Share this post


Link to post
Share on other sites

14 hours ago, Matvey said:

Translation problem.

I was just thinking about what possible ways to implement the proposal are possible given the mechanics and variables already in the game

I still didn't really understand how this could be implemented from your point of view.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games