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Age of History 3
Łukasz Jakowski

Age of History 3 - Governments AI_Build Score

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game/_FAQ/Governments_AI_BuildScore.txt

 

####################
## AI_BUILD_SCORE

0 == AI_BuildResearch
1 == AI_BuildGold
2 == AI_BuildLegacy
3 == AI_BuildTaxEfficiency
4 == AI_BuildProvinceMaintenance
5 == AI_BuildManpower
6 == AI_BuildDefensive
7 == AI_BuildRecruitArmyCost
8 == AI_BuildGrowthRate
9 == AI_BuildEconomy
10 == AI_BuildProductionEfficiency
11 == AI_BuildConstructionCost
12 == AI_BuildRest
13 == AI_BuildCapitalBuilding
14 == AI_BuildResource
15 == AI_ColonizationTribal

## Example use:

AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0],


## DON'T USE IT THIS WAY
AI_BUILD_SCORE: [ 70,  // AI_BuildResearch
    50,  // AI_BuildGold
    40,  // AI_BuildLegacy
    60,  // AI_BuildTaxEfficiency
    40,  // AI_BuildProvinceMaintenance
    65,  // AI_BuildManpower
    60,  // AI_BuildDefensive
    30,  // AI_BuildRecruitArmyCost
    40,  // AI_BuildGrowthRate
    55,  // AI_BuildEconomy
    50,  // AI_BuildProductionEfficiency
    45,  // AI_BuildConstructionCost
    30,  // AI_BuildRest
    50,  // AI_BuildCapitalBuilding
	40,  // AI_BuildResource
	0    // AI_ColonizationTribal],
	
	
##########################################################

AI_BUILD_INVEST_IN_ECONOMY: 25,
AI_BUILD_INCREASE_TAX_EFFICIENCY: 40,
AI_BUILD_INCREASE_MANPOWER: 52,
AI_BUILD_INCREASE_GROWTH_RATE: 62,
AI_BUILD_DEVELOP_INFRASTRUCTURE: 68,
AI_BUILD_BUILDING: 100,

##########################################################

int rand = randomInt(100);

f(rand < AI_BUILD_INVEST_IN_ECONOMY) {
    AI_InvestInEconomy.investInEconomy(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_TAX_EFFICIENCY) {
    AI_IncreaseTaxEfficiency.increaseTaxEfficiency(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_MANPOWER) {
    AI_IncreaseManpower.increaseManpower(civID, 100);
}
else if(rand < AI_BUILD_INCREASE_GROWTH_RATE) {
    AI_GrowthRate.increaseGrowthRate(civID, 100);
}
else if(rand < AI_BUILD_DEVELOP_INFRASTRUCTURE) {
    AI_DevelopInfrastructure.developInfrastructure(civID, 100);
}
else if(rand < AI_BUILD_BUILDING) {
    AI_Build.build(civID);
}

 

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So everything is moddable, glad you did it like that, but want to ask you can you do it as a single line from the text use as mod not the whole text document like other games i use to mod? Thank you for taking time to post all this...

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