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Age of History 3
Łukasz Jakowski

Age of History 3 - Laws Bonuses

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game/_FAQ/Law_Bonuses.txt

 

List of available bonuses for Law:

MonthlyIncome: [X],
MonthlyLegacy: [X],
MonthlyLegacy_Percentage: [X],

Gold: [X],

ConstructionCost: [X],
AdministrationBuildingsCost: [X],
MilitaryBuildingsCost: [X],
EconomyBuildingsCost: [X],

ConstructionTime: [X],

WonderConstructionCost: [X],

TaxEfficiency: [X],
ProvinceMaintenance: [X],
BuildingsMaintenanceCost: [X],

ArmyMaintenance: [X],
MaxManpower: [X],
MaxManpower_Percentage: [X],

ManpowerRecoverySpeed: [X],
ReinforcementSpeed: [X],

ArmyMovementSpeed: [X],

Research: [X],
ResearchPoints: [X],

MaxMorale: [X],
ArmyMoraleRecovery: [X],

WarScoreCost: [X],

BuildingSlot: [X],
MaxInfrastructure: [X],

Devastation: [X],
GrowthRate: [X],

IncomeProduction: [X],
ProductionEfficiency: [X],

IncomeTaxation: [X],
IncomeEconomy: [X],

InvestInEconomyCost: [X],
IncreaseManpowerCost: [X],
IncreaseTaxEfficiencyCost: [X],
IncreaseGrowthRateCost: [X],
DevelopInfrastructureCost: [X],

GeneralAttack: [X],
GeneralDefense: [X],

UnitsAttack: [X],
UnitsDefense: [X],

SiegeEffectiveness: [X],

ImproveRelationsModifier: [X],
IncomeFromVassals: [X],
LoanInterest: [X],
DiplomacyPoints: [X],

CoreCost: [X],
ReligionCost: [X],

RecruitmentTime: [X],

RecruitArmyCost: [X],
RecruitArmyFirstLineCost: [X],
RecruitArmySecondLineCost: [X],

MaxNumOfAlliances: [X],
AdvisorMaxLevel: [X],
AdvisorPoolSize: [X],

MaxNumberOfLoans: [X],
MaximumLevelOfTheMilitaryAcademyForGenerals: [X],
MaximumLevelOfTheMilitaryAcademy: [X],
MaximumLevelOfTheSupremeCourt: [X],
MaximumLevelOfCapitalCity: [X],

AggressiveExpansion: [X],
DiseaseDeathRate: [X],

AdvisorCost: [X],
GeneralCost: [X],

BattleWidth: [X],
Discipline: [X],

ManpowerRecoveryFromADisbandedArmy: [X],
MaximumAmountOfGold: [X],
MaximumAmountOfGold_Percentage: [X],

Loot: [X],

AllCharactersLifeExpectancy: [X],
RegimentsLimit: [X],

UnlocksColonization: [X],

#######################################

public int ImageID[];
String Title;

String Law[];
String LawDesc[];

int RequiredTechID[];
int RequiredGovernmentID[];

float MonthlyIncome[];
float MonthlyLegacy[];
float MonthlyLegacy_Percentage[];

float Gold[];

float ConstructionCost[];
float AdministrationBuildingsCost[];
float MilitaryBuildingsCost[];
float EconomyBuildingsCost[];

float ConstructionTime[];

float WonderConstructionCost[];

float TaxEfficiency[];
float ProvinceMaintenance[];
float BuildingsMaintenanceCost[];

float ArmyMaintenance[];
int MaxManpower[];
float MaxManpower_Percentage[];

float ManpowerRecoverySpeed[];
float ReinforcementSpeed[];

float ArmyMovementSpeed[];

float Research[];
float ResearchPoints[];

float MaxMorale[];
float ArmyMoraleRecovery[];

float WarScoreCost[];

int BuildingSlot[];
int MaxInfrastructure[];

float Devastation[];
float GrowthRate[];

float IncomeProduction[];
float ProductionEfficiency[];

float IncomeTaxation[];
float IncomeEconomy[];

float InvestInEconomyCost[];
float IncreaseManpowerCost[];
float IncreaseTaxEfficiencyCost[];
float IncreaseGrowthRateCost[];
float DevelopInfrastructureCost[];

int GeneralAttack[];
int GeneralDefense[];

int UnitsAttack[];
int UnitsDefense[];

float SiegeEffectiveness[];

float ImproveRelationsModifier[];
float IncomeFromVassals[];
float LoanInterest[];
float DiplomacyPoints[];

float CoreCost[];
float ReligionCost[];

float RecruitmentTime[];

float RecruitArmyCost[];
float RecruitArmyFirstLineCost[];
float RecruitArmySecondLineCost[];

int MaxNumOfAlliances[];
int AdvisorMaxLevel[];
int AdvisorPoolSize[];

int MaxNumberOfLoans[];
int MaximumLevelOfTheMilitaryAcademyForGenerals[];
int MaximumLevelOfTheMilitaryAcademy[];
int MaximumLevelOfTheSupremeCourt[];
int MaximumLevelOfCapitalCity[];

float AggressiveExpansion[];
float DiseaseDeathRate[];

float AdvisorCost[];
float GeneralCost[];

int BattleWidth[];
float Discipline[];

float ManpowerRecoveryFromADisbandedArmy[];
float MaximumAmountOfGold[];
float MaximumAmountOfGold_Percentage[];

float Loot[];

int AllCharactersLifeExpectancy[];
int RegimentsLimit[];

boolean UnlocksColonization[];

 

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