Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Wonder Bonuses - Modding

Recommended Posts

game/_FAQ/Wonder_Bonuses.txt

List of available bonuses for Wonders:

MonthlyIncome: X,
TaxEfficiency: X,
ProvinceMaintenance: X,
BuildingsMaintenanceCost: X,
GrowthRate: X,

ProductionEfficiency: X,

MonthlyLegacy: X,

MaxManpower: X,
ManpowerRecoverySpeed: X,

ArmyMaintenance: X,
RecruitmentTime: X,

RecruitArmyCost: X,
RecruitArmyFirstLineCost: X,
RecruitArmySecondLineCost: X,

Research: X,
ResearchPoints: X,
TechnologyCost: X,

ConstructionCost: X,
AdministrationBuildingsCost: X,
MilitaryBuildingsCost: X,
EconomyBuildingsCost: X,

ConstructionTimeBonus: X,

BuildingSlot: X,

InvestInEconomyCost: X,
IncreaseTaxEfficiencyCost: X,
IncreaseGrowthRateCost: X,
IncreaseManpowerCost: X,
DevelopInfrastructureCost: X,

GeneralAttack: X,
GeneralDefense: X,

UnitsAttack: X,
UnitsDefense: X,

MaxInfrastructure: X,
AdvisorMaxLevel: X,
AdvisorPoolSize: X,

MaxMorale: X,
ArmyMovementSpeed: X,

SiegeEffectiveness: X,

ImproveRelationsModifier: X,
IncomeFromVassals: X,
DiplomacyPoints: X,
LoanInterest: X,
MaxNumberOfLoans: X,

AggressiveExpansion: X,

RevolutionaryRisk: X,

CoreCost: X,
DiseaseDeathRate: X,

AllCharactersLifeExpectancy: X,
RegimentsLimit: X,

BattleWidth: X,
Discipline: X,
ManpowerRecoveryFromADisbandedArmy: X,

MaximumAmountOfGold: X,

// -- LOCAL

LocalTaxEfficiency: X,
Economy: X,

DefenseBonus: X,
FortLevel: X,
FortDefense: X,

#######################################

String Name;
int ImageID;

int ProvinceID;

int CostGold;
float MaintenanceCost;
int ConstructionTime;
float Legacy;

int AI;
String Wiki;


float MonthlyIncome;
float TaxEfficiency;
float ProvinceMaintenance;
float BuildingsMaintenanceCost;
float GrowthRate;

float ProductionEfficiency;

float MonthlyLegacy;

float MaxManpower;
float ManpowerRecoverySpeed;

float ArmyMaintenance;
float RecruitmentTime;

float RecruitArmyCost;
float RecruitArmyFirstLineCost;
float RecruitArmySecondLineCost;

float Research;
float ResearchPoints;
float TechnologyCost;

float ConstructionCost;
float AdministrationBuildingsCost;
float MilitaryBuildingsCost;
float EconomyBuildingsCost;

float ConstructionTimeBonus;

int BuildingSlot;

float InvestInEconomyCost;
float IncreaseTaxEfficiencyCost;
float IncreaseGrowthRateCost;
float IncreaseManpowerCost;
float DevelopInfrastructureCost;

int GeneralAttack;
int GeneralDefense;

int UnitsAttack;
int UnitsDefense;

int MaxInfrastructure;
int AdvisorMaxLevel;
int AdvisorPoolSize;

float MaxMorale;
float ArmyMovementSpeed;

float SiegeEffectiveness;

float ImproveRelationsModifier;
float IncomeFromVassals;
float DiplomacyPoints;
float LoanInterest;
int MaxNumberOfLoans;

float AggressiveExpansion;

float RevolutionaryRisk;

float CoreCost;
float DiseaseDeathRate;

int AllCharactersLifeExpectancy;
int RegimentsLimit;

int BattleWidth;
float Discipline;
float ManpowerRecoveryFromADisbandedArmy;

float MaximumAmountOfGold;

// -- LOCAL

float LocalTaxEfficiency;
float Economy;

int DefenseBonus;
int FortLevel;
int FortDefense;

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games