Łukasz Jakowski 13,387 Posted September 19, 2024 game/_FAQ/Wonder_Bonuses.txt List of available bonuses for Wonders: MonthlyIncome: X, TaxEfficiency: X, ProvinceMaintenance: X, BuildingsMaintenanceCost: X, GrowthRate: X, ProductionEfficiency: X, MonthlyLegacy: X, MaxManpower: X, ManpowerRecoverySpeed: X, ArmyMaintenance: X, RecruitmentTime: X, RecruitArmyCost: X, RecruitArmyFirstLineCost: X, RecruitArmySecondLineCost: X, Research: X, ResearchPoints: X, TechnologyCost: X, ConstructionCost: X, AdministrationBuildingsCost: X, MilitaryBuildingsCost: X, EconomyBuildingsCost: X, ConstructionTimeBonus: X, BuildingSlot: X, InvestInEconomyCost: X, IncreaseTaxEfficiencyCost: X, IncreaseGrowthRateCost: X, IncreaseManpowerCost: X, DevelopInfrastructureCost: X, GeneralAttack: X, GeneralDefense: X, UnitsAttack: X, UnitsDefense: X, MaxInfrastructure: X, AdvisorMaxLevel: X, AdvisorPoolSize: X, MaxMorale: X, ArmyMovementSpeed: X, SiegeEffectiveness: X, ImproveRelationsModifier: X, IncomeFromVassals: X, DiplomacyPoints: X, LoanInterest: X, MaxNumberOfLoans: X, AggressiveExpansion: X, RevolutionaryRisk: X, CoreCost: X, DiseaseDeathRate: X, AllCharactersLifeExpectancy: X, RegimentsLimit: X, BattleWidth: X, Discipline: X, ManpowerRecoveryFromADisbandedArmy: X, MaximumAmountOfGold: X, // -- LOCAL LocalTaxEfficiency: X, Economy: X, DefenseBonus: X, FortLevel: X, FortDefense: X, ####################################### String Name; int ImageID; int ProvinceID; int CostGold; float MaintenanceCost; int ConstructionTime; float Legacy; int AI; String Wiki; float MonthlyIncome; float TaxEfficiency; float ProvinceMaintenance; float BuildingsMaintenanceCost; float GrowthRate; float ProductionEfficiency; float MonthlyLegacy; float MaxManpower; float ManpowerRecoverySpeed; float ArmyMaintenance; float RecruitmentTime; float RecruitArmyCost; float RecruitArmyFirstLineCost; float RecruitArmySecondLineCost; float Research; float ResearchPoints; float TechnologyCost; float ConstructionCost; float AdministrationBuildingsCost; float MilitaryBuildingsCost; float EconomyBuildingsCost; float ConstructionTimeBonus; int BuildingSlot; float InvestInEconomyCost; float IncreaseTaxEfficiencyCost; float IncreaseGrowthRateCost; float IncreaseManpowerCost; float DevelopInfrastructureCost; int GeneralAttack; int GeneralDefense; int UnitsAttack; int UnitsDefense; int MaxInfrastructure; int AdvisorMaxLevel; int AdvisorPoolSize; float MaxMorale; float ArmyMovementSpeed; float SiegeEffectiveness; float ImproveRelationsModifier; float IncomeFromVassals; float DiplomacyPoints; float LoanInterest; int MaxNumberOfLoans; float AggressiveExpansion; float RevolutionaryRisk; float CoreCost; float DiseaseDeathRate; int AllCharactersLifeExpectancy; int RegimentsLimit; int BattleWidth; float Discipline; float ManpowerRecoveryFromADisbandedArmy; float MaximumAmountOfGold; // -- LOCAL float LocalTaxEfficiency; float Economy; int DefenseBonus; int FortLevel; int FortDefense; bulbanoof, PiePants, Fire Quickly and 5 others 8 Quote Share this post Link to post Share on other sites More sharing options...