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Bloody Europe II | New update
Trans-Amur posted a topic in Mods,
Bloody Europe II - it's a mod with a huge map of Europe.
In these mod is:
-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
-Large count of scenarios from ancient times to alternative future
-New fonts and music
-Plenty of new civilizations, form civs and union
-You will see changes in the game code that will change the game significantly- 1,770 replies
Picked By
Łukasz Jakowski, -
Events - Common events for every civilization in the game
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc.- 196 replies
Picked By
Łukasz Jakowski, -
First preview of the Alpha version of Age of History 3
Łukasz Jakowski posted a topic in Informations,
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!
- 207 replies
Picked By
Łukasz Jakowski, -
Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 229 replies
Picked By
Łukasz Jakowski, -
Ideas for new buildings in the Age of History 3
Łukasz Jakowski posted a topic in Ideas for the Age of History 3,
Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.
The buildings will be grouped into four categories:
1. Administration
2. Military
3. Economy
4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization
All of the buildings can be upgraded, here is example:
Library -> University -> Academy
Each building costs differently and gives different bonuses.
This is what your building idea post should look like, example
Building Group: Administration
Name: Tax Office
Cost: 60 Gold
Construction Time: 90 Days
Maintenance Cost: 0.2 gold per month
The name of the technology that unlocks this building (Optional)
And write here what bonuses this building provides. Example:
Bonuses:
Local Tax Efficiency: +10%
Manpower per month: +25
The same goes for building upgrades.
The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game
Template for the post:
Building Group:
Name:
Cost:
Construction Time:
Maintenance Cost:
The name of the technology that unlocks this building:
Bonuses:
- 286 replies
Picked By
Łukasz Jakowski,