Jump to content
Age of History 3
Matvey

Conditions for forming civilizations

Recommended Posts

If we add more conditions for the formation of countries, this will allow us to display an alternative history and some possible precedents in the real one much wider and more accurately.

1) Condition - vassalage to another country. If Congo is a German vassal, then Congo can become German Congo/Reichskommissariat Central Africa.
Or if Byzantium is a vassal of Russia, then Byzantium can form Tsargrad. Or Jerusalem/Israel in vassalage to France could become Outremer.

2) Condition - religion. With different religions, India can be both Bharat and Hindustan...

3) Сondition - ideology. This is so that the formations of the USA, the Third Reich, the USSR, the PRC,
The Righteous Caliphate, the Golden Horde, and various “Empires” were possible provided the ideology coincided.

Otherwise, we will get a situation where a tag suddenly changes its ideology for no reason, or vice versa, when a tag implying a certain ideologist for some reason does not correspond to it.

4) Condition - capital. Fix for city-states. Do you have a different capital - you have a different tag.

 

Potentially, the above conditions can be combined. Let's say if the country is socialist and is a vassal of a socialist country: Mongolian People's Republic -> ASSR Mongolia

Edited by Matvey

Share this post


Link to post
Share on other sites

On 9/22/2024 at 8:52 PM, Dipto479 said:

What do you think about this idea 

 

The idea is if you had vassal in require land you don't need to annex them.you can form the civilization you like and you vassal will be still your vassal.

@Matvey

Yea, it's a good idea. +Motivation and convenience

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
      • 0 replies
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
      • 105 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 204 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 227 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games