Jump to content
Age of History 3
usernamelplol

Can u & ai change religions mid game

Recommended Posts

11 minutes ago, Łukasz Jakowski said:

Only through an event outcome or peace demands. (Religion of Civilization)

So the player can not manually change the religion themselves? 

Share this post


Link to post
Share on other sites

20 minutes ago, Łukasz Jakowski said:

There is no other way during the game.

It can be changed in the editors.

Oh so whatever religion a country has by start its stuck with for the entire game welp lol

Maybe there can be a event or something that changes it

 

(Ignore this i only for some reason read the 2nd reply i didnt see the first)

Edited by usernamelplol

Share this post


Link to post
Share on other sites

Just now, usernamelplol said:

Oh so whatever religion a country has by start its stuck with for the entire game welp lol

Maybe there can be a event or something that changes it

If you read, he literally said an event can

20 minutes ago, Łukasz Jakowski said:

Only through an event outcome or peace demands. (Religion of Civilization)

 

Share this post


Link to post
Share on other sites

11 minutes ago, Łukasz Jakowski said:

There is no other way during the game.

It can be changed in the editors.

I do not think that is right though.

It not only hinders the player's ability to follow historical paths such as the Reformation in England during the 1500s. Now I get that it can be made using events, but would that not be seen as 'railroaded' in terms of the player being led into reforming into Protestantism in the example above?

What if me playing as England, wanted to convert to other religions like Islam or Eastern Orthodoxy? Would the modder have to place tenths of events just to make it a possibility? 

Religion has also played a massive part in diplomacy and alliances. Allowing a player to mix and match religions to join certain alliances or perform other diplomatic actions can create a sense of strategic depth, which can not be achieved using the system currently in-place, where a player would need to wait for a certain event to pop-up (as I understand it) and choose to convert.

Some might like this no doubt, but I have never seen anyone do this like this, this not only limits the player in their actions and immersion, but also limits replayability where the player simply can not enjoy more paths except those which have already been in place. 

Edited by qxz

Share this post


Link to post
Share on other sites

4 minutes ago, Łukasz Jakowski said:

Added an option to change religion during the game.

 

image.thumb.png.598f7a6a28409edbfacbfede0db74fe8.png

 

image.thumb.png.3b525dfbd83ff47bd635e13e71ac4f04.png

 

image.thumb.png.854219f67c5e8f2d99aed5b28f57b7fc.png

 

Wow, it was fast. I noticed that stability didn't changed. Does provinces convert to the new religion as well? 

Share this post


Link to post
Share on other sites

54 minutes ago, Łukasz Jakowski said:

Added an option to change religion during the game.

Prośba

Wydaje mi się, że zmiana religii państwowej zawsze odbywała się pod naciskiem siły zewnętrznej. Czy to militarnej czy dyplomatycznej. Więc pierwotny pomysł zmiany religii tylko podczas rozmów pokojowych był moim zdaniem o niebo lepszy. No ale trudno, jak lud tak chce, to niech już będzie...

Ale mam prośbę w związku z tym - żeby ta opcja nie była wykorzystywana przez sztuczną inteligencję. Jak jakiś gracz chce sobie w kraju zmienić religie to niech sobie zmienia (może opcję zmiany religii lepiej byłoby dodać w trybie piaskownicy), ale wykorzystywanie tego mechanizmu przez sztuczną inteligencję uważam za słaby pomysł

Share this post


Link to post
Share on other sites

Ewentualnie tak jak kiedyś pisałem zmiana religii mogła by się dokonywać na podstawie religii władcy (tak, żeby gracz nie miał na to wpływu bezpośredniego). Czyli szansa wylosowania konkretnej religii władcy zależy od odsetka danej religii w kraju. Np.: 64% katolików i 36% prawosławnych = szansa wylosowania katolickiego władcy byłaby równa 64%, a prawosławnego 36%. Religia władcy byłaby religią państwową. Jeśli gracz chciałby sobie zwiększyć szansę wylosowania prawosławnego władcy to musiałby podbić więcej prowincji prawosławnych.

Taka opcja byłaby ciekawsze i wymagała większego planowania i zaangażowania niż zwykłe wciśnięcie opcji "zmień religię"

Edited by Rodak Polak

Share this post


Link to post
Share on other sites

1 hour ago, Łukasz Jakowski said:

Kararlılık güncellenecektir.

İller yeni dine dönmez.

 

resim.thumb.png.746c7774acc6fba894ef688cd9021ca3.png

Maybe 0.40 per month

0.15 so slow 

Share this post


Link to post
Share on other sites

game/gameValues/GV_CivStability.json

{
	CS_MAX_VALUE: 1.0,
	
	CS_SCORE_NON_CORE: 0.75,
	CS_SCORE_DIFFERENT_RELIGION: 0.75,
	
	CS_SCORE_MAX_PER_PROVINCE: 0.08,
	
	CS_UNREST_PER_POINT: 0.2,
	CS_UNREST_NON_CORE_PER_POINT: 0.2,
	CS_UNREST_DIFFERENT_RELIGION_PER_POINT: 0.2,
	
	CS_UNREST_PERC_MIN: 0.65,
	CS_UNREST_PERC_GROWTH_RATE: 0.007,
	
	CS_ARMY_MORALE_RECOVERY_PER_POINT: -0.4,
	
	CS_WARSCORE_COST_PER_POINT: 0.75,
}

 

Share this post


Link to post
Share on other sites

Hace 2 horas, Łukasz Jakowski dijo:

Se actualizará la estabilidad.

Las provincias no se convierten en la nueva religión.

 

 

So is it possible that there will be rebellion or civil war with low stability when the religion changes?

Edited by Taquito_Dictador

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 286 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games