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Age of History 3
SamDerminji

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1. Fragmentation After Defeat

    Mechanic: If you lose a major war, your nation could fragment into smaller states or regions.
        Example: If you're playing as the Second Bulgarian Empire and lose a devastating war, parts of your nation could break off into independent entities like the Tsardom of Vidin, Dobruja, or even revert to Byzantine or Ottoman control.
        Triggers:
            Large war losses (both military and territory).
            Loss of key cities or capitals.
        Outcome: Your country could splinter into independent states, each with their own goals, leaving you to manage a much smaller, weaker version of your former empire.

2. Cultural Unrest & Rebellion

    Mechanic: When you expand into regions with different cultures, high unrest could trigger rebellions, forcing you to deal with constant revolts or civil wars.
        Example: If Greater Bulgaria conquers parts of Greece or Romania, the local population may resist being ruled by a foreign culture. If unrest grows too strong, these regions might declare independence or call in foreign powers to support them.
        Triggers:
            Controlling multi-ethnic territories.
            War weariness and economic hardship.
        Outcome: Rebellions can weaken your empire, force you to divert resources to put down uprisings, or even result in complete independence for rebellious regions.

3. Era-Specific Events

    Mechanic: Different eras could introduce era-specific challenges and opportunities, making the game more dynamic as time progresses.
        Ancient Era: Disease outbreaks, invasion from steppe tribes (e.g., Huns, Avars), rise of religious movements (Christianity, Zoroastrianism).
        Medieval Era: Crusades, Jihad, feudal disputes between vassals.
        Early Modern Era: Trade competition (e.g., Ottomans blocking your trade routes), gunpowder warfare, colonial ventures.
        Modern Era: Nationalism, revolutions, great-power rivalries, World War-like events.
        Outcome: These events can either benefit or harm your state, forcing you to adapt strategies as new technologies or ideologies emerge.

4. Dynamic Borders and Claims

    Mechanic: Over time, regions near your borders might develop a historical or cultural claim to nearby provinces. If a region remains contested for long enough, other nations might have claims to it, leading to increased border conflicts.
        Example: Bulgaria might gain claims over Macedonia or parts of Romania as Slavic populations grow. However, if these territories are disputed with Greece or Serbia, border tensions can lead to wars.
        Outcome: These dynamic claims can drive mid-game conflicts and diplomatic struggles. You’ll have to balance expansion with diplomacy to avoid constant wars with neighbors.

5. War Exhaustion & Civil Wars

    Mechanic: Losing wars or prolonged military campaigns will raise "war exhaustion," affecting your economy, population, and military.
        Triggers:
            Long wars without decisive victories.
            High casualties.
            Occupation of your capital or core provinces.
        Outcome:
            High war exhaustion could result in peasant rebellions or even a civil war, where different factions within your empire vie for control.
            If you fail to resolve these issues quickly, your nation could collapse into a civil war, splitting into various breakaway states (similar to the fragmentation mechanic).

6. Formable Nations Locked by Era Progression

    Mechanic: Certain formable nations will only be available once you reach specific technological or political thresholds.
        Example: You cannot form the Principality of Bulgaria or Greater Romania until reaching modern times and obtaining certain political technologies related to nationalism.
        Outcome: You’ll need to balance your resources between military, technological, and cultural advancements to unlock the possibility of forming larger, more powerful nations.

7. Political Factions and Influence

    Mechanic: Different internal factions (military, religious, economic) within your country will influence national decisions. Some factions may favor war, others may push for peace or isolationism.
        Example: In Greater Bulgaria, there could be nationalist factions pushing for expansion into Macedonia, while conservative factions favor stability.
        Triggers:
            War losses can embolden military factions.
            Economic hardship can push merchants or farmers into power.
        Outcome: Factions can pull your country in different directions, making internal management as important as external conquests. Letting one faction get too strong could lead to instability or a military coup.

8. Puppet States & Vassals

    Mechanic: You can create puppet states out of conquered territories, allowing them limited independence while providing you with taxes and military support.
        Example: After conquering parts of Romania, Bulgaria can turn them into a puppet state, allowing them limited self-governance while maintaining control over military and foreign policy.
        Outcome: Puppet states provide extra resources, but also increase the risk of rebellion. If your central authority weakens, puppets may declare full independence or join your rivals.

9. Diplomatic Manipulation & Alliances

    Mechanic: Form coalitions and alliances to balance power in the region. However, rival nations may counteract your alliances or form coalitions against you.
        Example: As Greater Bulgaria, you could form an alliance with Serbia to prevent Greek expansion. However, if you get too powerful, neighboring powers like the Ottomans or Austria-Hungary might form a coalition to stop you.
        Outcome: Diplomatic play becomes crucial for survival. Poor diplomacy could lead to multi-front wars, while smart alliances could lead to joint conquests or protection against major powers.

10. Historical Golden Ages & Dark Ages

    Mechanic: Certain nations can experience golden ages if they achieve significant victories or economic milestones, giving temporary bonuses.
        Triggers:
            Defeating a major enemy.
            Achieving great technological or economic advancements.
        Outcome: A golden age provides boosts to production, technology, and stability, making it easier to expand or consolidate power. However, losing wars or falling behind economically can lead to a dark age, with penalties to growth, stability, and diplomacy.

11. Nomadic Invasions & Migrant Tribes

    Mechanic: Early game nations may face nomadic invasions from groups like the Huns, Avars, or Mongols. These groups may either be hostile or try to settle in your territories.
        Example: Old Great Bulgaria could face pressure from migrating steppe tribes. If handled poorly, the invasion could weaken your empire or lead to tribal alliances against you.
        Outcome: Successfully dealing with these invasions could give you new resources or alliances, but failure could result in significant territory losses.

12. Vassal Integration & Annexation

    Mechanic: Vassal states can be integrated into your empire over time, but this requires careful diplomacy and management of local populations.
        Example: Bulgaria may annex a puppet state like Dobruja or Serbia over time, absorbing their economy and military into your empire.
        Outcome: Integration can strengthen your nation, but rush it too quickly and it may trigger local unrest or rebellion.

13. Religious Conflicts & Conversions

    Mechanic: Religious unity or conflict will play a role, especially in multi-ethnic empires. Conversion efforts could pacify regions but lead to revolts if forced too quickly.
        Example: As the Eastern Roman Empire (Byzantium), converting pagan or Muslim territories could increase stability in the long run, but aggressive conversion policies might spark wars or revolts.
        Outcome: Religious tension can be a major driver of both internal stability and foreign relations.

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