Jump to content
Age of History 3
Gosling

Flooded land as a special type of wasteland

Recommended Posts

Because the map is based on our modern world there are several provinces present that did not exist during the medieval scenario's or earlier. The most prominent examples of this I believe are the provinces of Almere and Urk (the latter used to be a small island), the former Aral Sea and also the lowest parts of Mesopotamia and the ancient Lake Moeris (https://en.wikipedia.org/wiki/Lake_Moeris).
I propose that instead of making separate maps for each scenario or century (which would be very inconvenient), these provinces are turned into a special type of wasteland called flooded or submerged lands. This wasteland type would have the same color as water on the map and would be impossible to colonize even with 'allow colonization of wasteland provinces' turned on. It is only through special events, event chains or decisions that that these provinces could become regular land. These could either be decisions to spend resources on reclaiming the land or events in which the land forms by itself. For example:

Reclaim Lake Moeris decision:
[requirements: control the provinces between the lake and the Nile river]
By diverting the water that flows into Lake Moeris we can cause the lake to greatly reduce in size and create new fertile farmland.
[spend a large amount of gold and wait x number of years]
[Outcome: the province is converted from flooded land to one of your own with grain as its primary resource]

The shrinking of the Aral Sea:
[requirements: control a province adjacent to the flooded land]
Due to the diverting of the Syr Darya and Amu Darya rivers the Aral Sea has been steadily shrinking for many years. The water levels have dropped so far that a new part of the lake has become a barren desert.
Option 1: Let us claim this new land (Outcome: the province is instantly colonized)
Option 2: We don't need this useless land (outcome: The province becomes an uncolonized province)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games