Jump to content
Age of History 3
Łukasz Jakowski

1440 - 2442 Timelapse - Age of History 3, 1000 Years!

Recommended Posts

59 minutes ago, Bargor said:

I think that there should be a chance for AI to change the ideology after researching it (communism, fascism, national socialism)

But why? What's the point, there is no cons of being monarchy etc 😗

Rebels is what should cause government change. No country in the world changed its government type because it decided so

Edited by Marerjh

Share this post


Link to post
Share on other sites

17 minutes ago, Marerjh said:

But why? What's the point, there is no cons of being monarchy etc 😗

Rebels is what should cause government change. No country in the world changed its government type because it decided so

Yes, this makes sense. Unfortunately, I see revolutions that are more like independence than regime change.

Share this post


Link to post
Share on other sites

I watched entirely so I think even if the game is still in Alpha phase there's still a lot work to do but I will give a vote 6/10.

Just because the game is still in development but the game is  next level and you can clearly see a big difference I hope in the future will be added new mechanic to this game because there's a huge potential to make it even better we want cultures to be added like latin greek germanic etc but obviously a lot of cultures.

For now I think that is playable and at the same time I like the new AI improvements.

Share this post


Link to post
Share on other sites

24 minutes ago, Marerjh said:

But why? What's the point, there is no cons of being monarchy etc 😗

Rebels is what should cause government change. No country in the world changed its government type because it decided so

You have made a good point.

Maybe countries should be able to change ideology after gaining independence or there should be probability of the civil war after losing big amount of provinces.

Share this post


Link to post
Share on other sites

It's a very nice Timelapse ! However I have some questions:

1. Does AI form nations too ?

2. Will be possible to make communist and fascist rebels more frequent in a certain era, based from the tech tree ?

3. Do you plan to add to civilization "ending era" tag, blocking some civilization to exist after ?

 

Share this post


Link to post
Share on other sites

I liked the video But I have a number of proposals for Lukash.

 

1. Let countries change their ideologies over time, otherwise an ordinary monarchy in 2400 looks very strange.So I have this implementation Let the AI, after the death of its ruler, have a small chance to change its ideology to one of those open to it. 

 

2. I would like the actions of art to be meaningful For example, if a country has the opportunity to form a power, then let it strive to fight and annex these territories. Or, to create a country, only 80-90% of the territory is needed. Then in this video the same Castile would be able to form Spain in a moment, it only lacked islands and one province,occupied by France. This opportunity made it possible to make the map and the game more dynamic and interesting. And then times go by, but the countries are the same. This change would encourage countries to change. 

 

3. Europeans are weakly colonizing America. In the last part they did this, but there was also an irritable part that for example, that Indian and Chinese minors had their colonies in Africa and America, which did not look very good. And now the Europeans have completely given up on America. I would like to see some intermediate option. So that only countries that are quite developed are engaged in colonization, so that Miami does not belong to the Papal State.

Łukasz Jakowski, Please see and implement, I think many will agree with me 

 

Share this post


Link to post
Share on other sites

6 hours ago, Joaoj said:

the borders were acceptable until 1700, a great advance😅

Also, Korea simply beat the Ming, in AoH2 I think that would never happen, so it seems like the game will be more diverse

I also thought it was cool that Ming, ottomans and Avaria were broken with the revolts/war

Probably happened because of Ming's lack of MP, inferior units, or bankruptcy

Share this post


Link to post
Share on other sites

3 hours ago, Marerjh said:

Ale dlaczego? Po co, nie ma żadnych minusów bycia monarchią itp 😗

Rebelianci są tym, co powinno spowodować zmianę rządu. Żaden kraj na świecie nie zmienił typu rządu, ponieważ tak zdecydował

I agree. It's very similar with religion

Share this post


Link to post
Share on other sites

8 hours ago, Marerjh said:

1. 13:36 ¿Por qué los rebeldes uzbekos no formaron un nuevo país? Simplemente ocuparon provincias durante cien años. 

2. ¿Se formaron alianzas? No creo que se hayan formado alianzas. 

3. La colonización de provincias neutrales por naciones africanas es extraña... y ninguna potencia europea ha colonizado nunca nuevas tierras. ¿Por qué?

What are you talking about, Castilla colonized North Africa?

Share this post


Link to post
Share on other sites

4 hours ago, Dmitrych Vasilevsky said:

I liked the video But I have a number of proposals for Lukash.

 

1. Let countries change their ideologies over time, otherwise an ordinary monarchy in 2400 looks very strange.So I have this implementation Let the AI, after the death of its ruler, have a small chance to change its ideology to one of those open to it.

 

2. I would like the actions of art to be meaningful For example, if a country has the opportunity to form a power, then let it strive to fight and annex these territories. Or, to create a country, only 80-90% of the territory is needed. Then in this video the same Castile would be able to form Spain in a moment, it only lacked islands and one province,occupied by France. This opportunity made it possible to make the map and the game more dynamic and interesting. And then times go by, but the countries are the same. This change would encourage countries to change.

 

3. Europeans are weakly colonizing America. In the last part they did this, but there was also an irritable part that for example, that Indian and Chinese minors had their colonies in Africa and America, which did not look very good. And now the Europeans have completely given up on America. I would like to see some intermediate option. So that only countries that are quite developed are engaged in colonization, so that Miami does not belong to the Papal State.

Łukasz Jakowski, Please see and implement, I think many will agree with me

 

I completely agree with the above and would like Lukasz to listen to these suggestions.

Share this post


Link to post
Share on other sites

Amazing timelapse! seeing the nukes go off was very interesting, but dozens of nukes would go off at once. Will there be a nerf to how many nukes you or the ai can send at once? As of right now it looks like it'll be a pain to deal with the nuking for late game playthroughs.

Share this post


Link to post
Share on other sites

About the AI, I’m not very satisfied. In my opinion, the AI has improved, but it feels like it’s from Age of History 2. I don’t know how to explain it, but I feel like the AI seems weak and too balanced, although there’s still a lot to consider.

Share this post


Link to post
Share on other sites

18 hours ago, OwnM3Z0 said:

amazing timelapse tbh, and the rebellions that happened down in north africa are an amazing feature that i think should be made more frequently the more a civilization expands to prevent blobbing like we saw

 

 

i also suggest making civilizations automatically explode if they lose their starting territory cores, castile lost spain but it still remained in control of africa which isn't logical, so a plugin that caches the starting cores of a civilization in the scenarios and outputs the explode event if they lose them should solve this and make it more realistic since all territory outside the starting cores will most likely have foreign cores already since its conquered territory (maybe territory with no cores like colonial territory could become uncolonized provinces like the ones in the new world)

 

one last thing, i think adding a small penalty in battle for non colonial decree civilizations that fight outside their continent is a simple, good but logical feature

 

Love this idea! Topple the capital of a foreign and watch the empire collapse - unless there's a designated "move capital" function

Share this post


Link to post
Share on other sites

11 hours ago, DRM said:

About the AI, I’m not very satisfied. In my opinion, the AI has improved, but it feels like it’s from Age of History 2. I don’t know how to explain it, but I feel like the AI seems weak and too balanced, although there’s still a lot to consider.

It's still 19 days away, we can hopefully see some improvements by then.

Share this post


Link to post
Share on other sites

I noticed that there seemed to be a lot of concentrated population in Utrecht and Stolp, was this because of nukes being used to kill people everywhere else? And if so, would it give neutral countries an advantage in the later stages of the game where nukes start getting used in wars?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games