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Age of History 3
Wayne23lololh

Province controle - Quality of Life Improvements

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Posted (edited)

A. There were many cases in the timelapse that wonder me, it was how some countries could handle exlaves.

Then my first suggestion is to penalize provinces which don't border the main part (where the capital is). Islands aren't counted, except it is more than 1000 km away from the mainland.

The penalties will be based on:

  • the number of provinces in the mainland
  • the number of provinces in the enclave
  • the civilization ranks.

These penalties will be :

  • reduction of the monthly income
  • province stability
  • coring process (cost, speed)
  • production process (resource, cost, efficiency)
  • rebel rates on these provinces will grow by {-1%}

B. Also during the timelapse, some countries lost all their mainland, but were still standing, that I find weird. Why didn't they fall ? 

My second suggestion is to make countries with another core which is more important than civilization one should be way more weak and more likely  to explode. This would mainly be based on the capital. When the capital is taken, for instance, Korea lost Seoul, then relocated its capital to a province with any other core, then the risk of civilizations to explode would grow by {-1%}

 

What's better than a concrete example to express this, a one-shot screen shot:

  • In blue, you can see that Korea lost its mainland to Kitabatake.
  • In red, you can see Oirat exclaves, I'm not suggesting to make this not happen, but to add those penalties.
  • In pink, another example of exlave, the civilization looks weaker than Oirat, then it should be harder to keep it up.

Screenshot2024-10-0506.xss41_53.thumb.png.07919c85012b94f954ad86961cc74128.png

Edited by Wayne23lololh

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1 hour ago, YouravaragebrazilianAoCfan said:

this should be implemented but what about homelands that move? great old bulgaria for example their people migrated and ended up in bulgaria

Bulgaria did assimilate itself to local people (slavic people) to keeping stable, but I don't think that migration will be in the game

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