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Age of History 3
SamDerminji

Culture for dlc or not

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Posted (edited)

Cultural Stability

  • Definition: Cultural stability refers to the degree of harmony and peace among various cultural groups within a nation. High cultural stability indicates that different cultures coexist without significant conflict or unrest.

  • Importance in Gameplay:

    • Reduced Revolts: A high cultural stability score can lead to fewer uprisings and conflicts within the nation, as people feel respected and represented.
    • Improved Economic Performance: Stable cultures contribute to overall economic growth, as communities work together toward common goals.
    • Positive Diplomacy: Nations with stable cultural environments are more likely to form alliances and trade agreements with other countries.

Main Cultural Groups and Subgroups

  1. European Group

    • Western European Subgroup
      • Bonuses:
        • +10% Trade Income: Developed trade networks.
        • +5% Diplomatic Relations: Historical ties and common interests.
    • Southern European Subgroup
      • Bonuses:
        • +10% Cultural Influence: Rich cultural heritage.
        • +5% Cultural Stability: Traditions fostering unity.
    • Northern European Subgroup
      • Bonuses:
        • +5% Army Efficiency: Strong military traditions.
        • +10% Research Speed: Advanced education systems.
  2. Asian Group

    • East Asian Subgroup
      • Bonuses:
        • +15% Scientific Research: High level of technology and innovation.
        • +10% Cultural Influence: Complex cultural connections.
    • South Asian Subgroup
      • Bonuses:
        • +5% Agricultural Income: Diversity of agricultural products.
        • +5% Cultural Stability: Strong familial and social ties.
    • Central Asian Subgroup
      • Bonuses:
        • +10% Army Maneuverability: Nomadic traditions.
        • +5% Diplomatic Relations: Dependence on external alliances.
  3. African Group

    • North African Subgroup
      • Bonuses:
        • +5% Trade Income: Historical trade routes.
        • +10% Cultural Influence: Diversity of cultural practices.
    • Sub-Saharan Subgroup
      • Bonuses:
        • +10% Climate Change Resilience: Traditional knowledge.
        • +5% Cultural Stability: Shared heritage.
  4. American Group

    • North American Subgroup
      • Bonuses:
        • +5% Effective Diplomacy: Strategic alliances.
        • +10% Scientific Research: Innovative economy.
    • South American Subgroup
      • Bonuses:
        • +15% Cultural Influence: Cultural mixing.
        • +5% Resilience to Discontent: Rich cultural traditions.
  5. Oceanic Group

    • Polynesian Subgroup
      • Bonuses:
        • +5% Fishing Income: Sustainable practices.
        • +10% Cultural Influence: Strong communal ties.
    • Melanesian Subgroup
      • Bonuses:
        • +10% Resilience to Discontent: Traditional governance practices.

Bonuses for Uniting Different Groups

When uniting cultures from different groups, unique bonuses can be added that reflect their diversity and enrich the overall gameplay:

  • Cross-Cultural Exchange: Increase in trade income and cultural influence.
  • Integration of Military Tactics: Improvement in army efficiency and maneuverability.
  • Resilience to Discontent: Enhanced stability and reduced risks of revolts.
  • Scientific Progress: Acceleration of research and technological advancements.

Example of Cultural Unification

If, for example, Bulgarian culture from the Southern European subgroup unites with Romanian culture from the same subgroup, the bonuses could be:

  • +10% Cultural Influence: Strengthening the positions of both cultures.
  • +5% Stability: Social harmony between the two cultures.
  • +5% Diplomatic Relations with Neighbors: Increased trust.

However, if cultures from different groups, such as Bulgarian (Southern Europe) and Japanese (East Asia), unite, the bonuses might include:

  • +15% Scientific Research: Blending of ideas and technologies.
  • +10% Cultural Influence: Unique cross-cultural exchange.

This approach will not only diversify gameplay but also add strategic elements for players, making the game more engaging and realistic.

Edited by SamDerminji

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Posted (edited)

Polynesia, melensia & dont forget micronesia!

Where is mid eastern/Western asian?

Where is micronesia?

& Where is eastern european?

Edited by xox

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The game is not out yet and you are making percentage adjustments. In my opinion, a percentage factor should be a maximum of 5% min %2.5

 

 

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11 hours ago, xox said:

Polynesia, melensia & dont forget micronesia!

Where is mid eastern/Western asian?

Where is micronesia?

& Where is eastern european?

yes i will edit, this is not final version

3 hours ago, muhoaga said:

The game is not out yet and you are making percentage adjustments. In my opinion, a percentage factor should be a maximum of 5% min %2.5

 

 

yes i will edit, this is not final version

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