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OwnM3Z0

a list of All the event outcomes missing from AOH3 that everyone wants

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33 minutes ago, Łukasz Jakowski said:
province_add_core_civ=332=pol
# Province id 332 add core for Poland
province_remove_core_civ=332=pol

 

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

 

province_religion=3
province_religion_capital=2
province_religion_all=3
province_religion_id=1000=4

 

Cool. Is it possible to add a resource change in the province in event? Let's say "Wow, in these dense swamps of Western Siberia we found black gold!" Change of resource to 'oil' in ... provinces

Edited by Matvey

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2 hours ago, Łukasz Jakowski said:
province_add_core_civ=332=pol
# Province id 332 add core for Poland
province_remove_core_civ=332=pol

 

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

 

province_religion=3
province_religion_capital=2
province_religion_all=3
province_religion_id=1000=4

 

this is amazing, is the number next to poland the Civilization number or province ID though?

 

edit: why did i even get disliked? I'm asking about the layout of the command and where the provinces/province ID's go, hopefully this doesn't result in a ban

Edited by OwnM3Z0

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1 hour ago, Łukasz Jakowski said:
province_add_core_civ=332=pol
# Province id 332 add core for Poland
province_remove_core_civ=332=pol

 

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

 

province_religion=3
province_religion_capital=2
province_religion_all=3
province_religion_id=1000=4

 

in AOH2 there was an event outcome where you could make any civilization form another civilization, it was called ''form civilization'' i think, will it be added?

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3 hours ago, Łukasz Jakowski said:
province_add_core_civ=332=pol
# Province id 332 add core for Poland
province_remove_core_civ=332=pol

 

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

 

province_religion=3
province_religion_capital=2
province_religion_all=3
province_religion_id=1000=4

 

can we switch civilizations for the player using events?

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2 hours ago, OwnM3Z0 said:

in AOH2 there was an event outcome where you could make any civilization form another civilization, it was called ''form civilization'' i think, will it be added?

That's can be using the change civ to tag of another civilization, just putting change_civ_to_tag=ger (Idk the real code) it would be like form a civilization 

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1 minute ago, Evis7 said:

That's can be using the change civ to tag of another civilization, just putting change_civ_to_tag=ger (Idk the real code) it would be like form a civilization 

i see, is there something similar where you can play as an actual already existing civilization though? for example im playing as delhi and wanna switch to the timurids, is that gonna be possible using event outcomes?

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5 minutes ago, OwnM3Z0 said:

i see, is there something similar where you can play as an actual already existing civilization though? for example im playing as delhi and wanna switch to the timurids, is that gonna be possible using event outcomes?

I guess the same code but an actual civ in the scenario

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29 minutes ago, Evis7 said:

That's can be using the change civ to tag of another civilization, just putting change_civ_to_tag=ger (Idk the real code) it would be like form a civilization 

The set_civ_tag changes the tag of a civilization that already exists on the scenario map, while the form civilization would insert a new civilization on the map.

This would be useful, for example, to divide Korea in 1948. Using set_civ_tag to rename Korea to South Korea and form civilization to form North Korea. Even thought now it's possible to add core, maybe the explode=korea will work too.

Edited by Iceman

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