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Age of History 3
Random_Greek

Age of History III: Better Laws & Gov. Types!

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2 hours ago, Random_Greek said:

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Hello! I'm Greek, also known as a_random_greek_person_2 on dc. I've decided that i shall make a mod for AOH3 which will be dedicated to adding new, intresting and realistic goverment types, new ACTUAL laws that arent simply upgrades. I will also replace religions with IDEOLOGIES. I might also add new formables, and, i will of course, add many new flags.

Gov. Types to be added (most likely):

Absolute Monarchy

Semi-Constitutional Monarchy

Constitutional Monarchy

Feudal Monarchy

Aristocratic Monarchy/Aristocracy

Elective Monarchy

Direct Democracy

Semi-Direct Democracy

Parliamentary Democracy

Semi-Presidential Democracy

Presidential Democracy

Electocracy
 One-Party State

Civilian Dictatorship

Royal Dictatorship

Military Dictatorship

 Provisional Government

Stratocracy

Oligarchy

Oligarchic Democracy

Ideologies to be added (most likely):
Communism
National Communism

Communalism
Socialism

Left-Wing Nationalism
Syndicalism
Left-Wing Populism
Social Democracy
Progressivism
National Progressivism
Social Liberalism
Liberalism
Moderatism
Fusionism
Liberal-Conservatism
Conservatism
Classical Liberalism
Communitarianism
National Conservatism
Right-Wing Populism
Traditionalism
Right-Wing Nationalism
Fascism
Religious Fundamentalism
Personalism (Ruler's Egotism)

 

If anyone wants to help me out with maybe making the Gov Type and Ideology icons, or helping me in finding flags then hit me up on DC...

W

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I do have a handful of ideas for things you could add.

  • Firstly, i'd recommend to scrap the ideology-themed government types. Instead, add them as ideologies (E.G: Militantism, Royalism)
  • Add a new government type: Anocracy. Which is a hybrid between autocracy and democracy. It could be useful for certain nations which don't follow either democratic nor autocratic standards. Also, you could add N*zism/National Socialism for World War 2 Germany and her puppet/client states.
  • You could add a law for balancing the national economy and the military. By default, nations will have a balanced spending. Which provides no debuffs nor buffs. If, however, you focus on the economy; you'll gain more income from buildings, you gain research quicker and you gain more building slots. But at the cost of your army suffering debuffs, such as less defense, attack, manpower, more expensive generals ect ect. Focusing on the military would allow you to expand your army quicker, by making them cost less and increasing daily/maximum manpower. Buuuut, stability and your economy would suffer.

                                                                                                                                               Or...

  • Conscription laws could be remade to match the HOI4 system, going from "Volunteer Service" to "Absolute Conscription". The higher the conscription level, the more maximum and daily manpower you get. But stability will decrease. Similar to the budget balancing.
Edited by Leemon
had to remove the duped post

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18 hours ago, Leemon said:

I do have a handful of ideas for things you could add.

  • Firstly, i'd recommend to scrap the ideology-themed government types. Instead, add them as ideologies (E.G: Militantism, Royalism)
  • Add a new government type: Anocracy. Which is a hybrid between autocracy and democracy. It could be useful for certain nations which don't follow either democratic nor autocratic standards. Also, you could add N*zism/National Socialism for World War 2 Germany and her puppet/client states.
  • You could add a law for balancing the national economy and the military. By default, nations will have a balanced spending. Which provides no debuffs nor buffs. If, however, you focus on the economy; you'll gain more income from buildings, you gain research quicker and you gain more building slots. But at the cost of your army suffering debuffs, such as less defense, attack, manpower, more expensive generals ect ect. Focusing on the military would allow you to expand your army quicker, by making them cost less and increasing daily/maximum manpower. Buuuut, stability and your economy would suffer.

                                                                                                                                               Or...

  • Conscription laws could be remade to match the HOI4 system, going from "Volunteer Service" to "Absolute Conscription". The higher the conscription level, the more maximum and daily manpower you get. But stability will decrease. Similar to the budget balancing.

Nice ideas. I'll add the Economy-Military budget spending law, and probably the conscription law too (im not so sure bout this one though)

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