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Age of History 3
Łukasz Jakowski

Age of History 3 - Mission Tree paths

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So, if we mod the game and it can be very historical, right? And i wanna ask a question, you said "each txt of the game can be modded" so can we change declaring war conditions like one more condition than "-20 dislike"?

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2 hours ago, IKayzerI said:

So, if we mod the game and it can be very historical, right? And i wanna ask a question, you said "each txt of the game can be modded" so can we change declaring war conditions like one more condition than "-20 dislike"?

You can change existing values, but cannot add new ones that didn't exist before.

 

You can change:

	RELATIONS_TO_DECLARE_WAR: -30,

To any number, for example -10:

	RELATIONS_TO_DECLARE_WAR: -10,

 

game/gameValues/GV_War.json

{
	WAR_NAMES: [ "WarOfExpansion", "ConflictOfInterests", "TerritorialDisputeWar", "WarOfOpportunity", "RegionalConflict", "PowerStruggleWar", "BorderDisputeWar", "ConquestWar", "SupremacyWar", "WarOfAmbition", "CampaignOfConquest", "WarOfAggression", "WarForDominance", "SovereigntyDispute", "StruggleForSupremacy", "TerritorialAmbitionWar", "WarOfInfluence", "ConflictForResources", "WarOfRivalries", "CivilizationWar" ],
	
	RELATIONS_TO_DECLARE_WAR: -30,
	WAR_SCORE_ALLIES: 0.1,
	
	TICKING_WAR_SCORE_EACH_MONTH: 0.01,
	TICKING_WAR_SCORE_LIMIT: 100,
	
	GAME_UPDATE_WAR_AUTO_WHITE_PEACE: 268,
	GAME_UPDATE_WAR_AI_PEACE: 21,
	
	WAR_AUTO_WHITE_PEACE_IF_NOTHING_HAPPENS_IN_WAR_DAYS: 2190,
	WAR_AUTO_WHITE_PEACE_IF_WARSCORE_BELOW: 28.0,
	
	WAR_AUTO_WHITE_PEACE_AFTER_X_DAYS_OF_WAR: 9125,
	WAR_AUTO_WHITE_PEACE_AFTER_X_DAYS_OF_WAR_IF_WARSCORE_BELOW: 60.0,
	
	WAR_WAR_WEARINESS_OCCUPIED_PROVINCE: 0.125,
	WAR_WAR_WEARINESS_BATTLE: 0.15,
	
	AI_AT_WAR_MIN_MILITARY_LEVEL: 1,
	AI_AT_WAR_MAX_MILITARY_LEVEL: 2,
	AI_MAX_MILITARY_LEVEL_IF_REGIMENTS_RATIO_OVER: 0.67,
}

 

 

 

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38 minutes ago, Łukasz Jakowski said:

You can change existing values, but cannot add new ones that didn't exist before.

 

You can change:

	RELATIONS_TO_DECLARE_WAR: -30,

To any number, for example -10:

	RELATIONS_TO_DECLARE_WAR: -10,

 

game/gameValues/GV_War.json

{
	WAR_NAMES: [ "WarOfExpansion", "ConflictOfInterests", "TerritorialDisputeWar", "WarOfOpportunity", "RegionalConflict", "PowerStruggleWar", "BorderDisputeWar", "ConquestWar", "SupremacyWar", "WarOfAmbition", "CampaignOfConquest", "WarOfAggression", "WarForDominance", "SovereigntyDispute", "StruggleForSupremacy", "TerritorialAmbitionWar", "WarOfInfluence", "ConflictForResources", "WarOfRivalries", "CivilizationWar" ],
	
	RELATIONS_TO_DECLARE_WAR: -30,
	WAR_SCORE_ALLIES: 0.1,
	
	TICKING_WAR_SCORE_EACH_MONTH: 0.01,
	TICKING_WAR_SCORE_LIMIT: 100,
	
	GAME_UPDATE_WAR_AUTO_WHITE_PEACE: 268,
	GAME_UPDATE_WAR_AI_PEACE: 21,
	
	WAR_AUTO_WHITE_PEACE_IF_NOTHING_HAPPENS_IN_WAR_DAYS: 2190,
	WAR_AUTO_WHITE_PEACE_IF_WARSCORE_BELOW: 28.0,
	
	WAR_AUTO_WHITE_PEACE_AFTER_X_DAYS_OF_WAR: 9125,
	WAR_AUTO_WHITE_PEACE_AFTER_X_DAYS_OF_WAR_IF_WARSCORE_BELOW: 60.0,
	
	WAR_WAR_WEARINESS_OCCUPIED_PROVINCE: 0.125,
	WAR_WAR_WEARINESS_BATTLE: 0.15,
	
	AI_AT_WAR_MIN_MILITARY_LEVEL: 1,
	AI_AT_WAR_MAX_MILITARY_LEVEL: 2,
	AI_MAX_MILITARY_LEVEL_IF_REGIMENTS_RATIO_OVER: 0.67,
}

 

 

 

Oh Okay thank you

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