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Civilization traits

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Hello Łukasz and everyone else who reading this. I would like to introduce my idea that could fit AoH3 easily. 

As a person who tried making game and publishing it to the peoples, I know that period between game release date declaration and that release the most intense. So I guess that there no chance for my idea to be added at release. But game would be updated, right? Right?

Alright, lets go. Civilization traits is a thing that belongs to a certain civilization, not a leader or province. Civilization thaits for each civilizations in each scenarios are different. Civilization traits couldn't be removed or added easily, instead some conditions should met. Civilization traits give some buffs or debuffs to a civilization. Here an example of civilization trait from France in 1936 scenario:

Name: Ambitious.

Description: After winning WW1, France got a many new ambitions. These ambitions makes people think that France would win anyone again and there are no reason to develop its economics and army.

Buffs: +10 army morale; 

Debuffs: -1000 of mountly manpower; +10% army deployment time; -30% research speed; +5% army creation cost.

Conditions of removing: 100 years passes or completed mission "Expand French development".

 

I really hope my idea would be at least reviewed. My idea would make AoH3 gameplay more interesting and challenging.  @Łukasz Jakowski

 

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Love this! We need a way to differentiate civilisations, otherwise I worry there won’t be much gameplay difference between civs. This trait idea is fantastic, similar to leader/civ bonuses in Civ VI! I’m all for it 

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13 minutes ago, Łukasz Jakowski said:

Create an event/mission event that grants bonuses to the civilization for 100 years.

Thanks but I meant it work a bit different. Still okay...

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2 hours ago, Łukasz Jakowski said:

Create an event/mission event that grants bonuses to the civilization for 100 years.

 

id=CgH_CasA
title=Ambitious
desc=After winning WW1, France got a many new ambitions. These ambitions makes people think that France would win anyone again and there are no reason to develop its economics and army.

image=0.png

show_in_missions=false
mission_image=1

only_once=true

trigger_and
next_and
is_civ=fra
exists=fra
trigger_and_end

option_btn
name=Excellent
ai=100
bonus_duration=100
bonus_max_morale=20
bonus_max_manpower=-1000
bonus_recruitment_time=10
bonus_research=-30
bonus_recruit_army_cost=5
option_end

 

with all due respect, I think he meant something like national spirits in HOI4

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55 minutes ago, sky woke said:

Is this "civilizations trait" are like national spirits for HOI4?

Something similar. But works practically the same

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