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Age of History 3
Matvey

Balance problem

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The game is good looking. But not without problems.

What immediately catches your eye is balance. At the beginning of the company, a microstate can take a couple of improvements that will put it in power on a par with powers much larger. And the limitation on monthly research generally does not fit well with the current effects of scientific buildings.
Two libraries are enough for the whole country, but the rest are demolished when the land is seized. Now, if technologies were studied using the formula “population * modifier”, and buildings improved it, there would be some sense.

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