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Age of History 3
qxz

Province captures NEED to be reimagined

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Sieges in their current state capture the neighbouring provinces upon successful siege, this might sound like a good idea (and it did sound good before playing the game), but now seeing how bad the system can become, it makes me feel like reverting to the standard one siege = one capture system like in other games is a good idea.

While playing the game as Russia and doing the northern war against Sweden, I have come against Sweden and their allies who had numerical advantage where I had 60 size army spread out across the frontline and they had a 100 stack. 

The one stack would eventually destroy my armies in battles leading to me needing to regroup in Moscow. This had consequences.

Soon after the Swedish and their allies would spread their armies around in about 10 and 5 stacks and go around the whole country sieging and capturing a TON of provinces as a result. Me having one stack of about 50 men had to then recapture the provinces which took A LOT of time, on many occasions the AI would spam their men at me or capture more and more provinces leading to having to capture them again and again.

This is why I would prefer if the system would revert back to one siege = one province, because at this rate the wars become increasingly frustrating and just overall not fun.

Edited by qxz

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1 minute ago, Łukasz Jakowski said:

You can build palisades in key frontline provinces.

Fair enough I might try that

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В 23.10.2024 в 22:34, Лукаш Яковски сказал:

Вы можете построить частоколы в ключевых прифронтовых провинциях.

Я бы хотел, чтобы захват территорий был как во второй части, потому что война для меня слишком быстро выигрывалась, это можно было бы сделать в настройках

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