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muhoaga

Things I find missing and incorrect in the game

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### Things I find missing and incorrect in the game

 

1. **Diplomacy**

   - Diplomacy can be quite complex and could be improved. Various diplomatic actions from Age of History 2 should be reintroduced, such as offering vassalage and issuing ultimatums.

   - Alliances are established too quickly and too many countries prefer alliances. There should be a balance, and forming alliances should be more challenging.

   - A country should form an alliance with another country based on friendly relations and similar power levels.

   - The limit of only 2 countries forming an alliance is not ideal. There should be the option for more alliance members.

   - In alliance wars or similar situations, it should be possible to gain territory from each member of the alliance.

   

2. **Naval Aspects**

   - The seas feel empty and serve no purpose; even tribal states can easily send their armies to the sea. Building a port should enable sea transportation.

   - The absence of a navy is a significant drawback.

 

3. **Trade**

   - There should be an option for embargoes.

 

4. **Military Units**

   - Some military units are weak despite being expensive, which significantly impacts the game. This should be addressed promptly.

   - Each unit should have unique attributes. For example, fighter aircraft should receive a 10% attack bonus against bombers, armored vehicles should move 10% faster on flat terrain, infantry should receive a 15% attack bonus against infantry, and heavy tanks should have a 15% attack bonus against other armored units. These unique traits would add realism to the game.

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14 minutes ago, qxz said:

What's the point of embargoes though?

Honestly yeah, unless you are a superpower like swedish empire in 17th century

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40 minutes ago, qxz said:

 

 

44 minutes ago, qxz said:

What's the point of embargoes though?

I think there are commercial ships in the seas. Even though we do not control these ships, this has a meaning because it is clear which country the ships belong to and what goods they carry. This means that commercial ships will not pass to the country we embargo, and if this trade has a statistical benefit, it will prevent it. At the same time, the embargo may have other characteristics, maybe the goods. Since there is no sales, the two countries receive mutually disadvantageous bonuses, but country relations change quickly, etc.

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On 10/24/2024 at 11:01 PM, muhoaga said:

### Things I find missing and incorrect in the game

 

1. **Diplomacy**

   - Diplomacy can be quite complex and could be improved. Various diplomatic actions from Age of History 2 should be reintroduced, such as offering vassalage and issuing ultimatums.

   - Alliances are established too quickly and too many countries prefer alliances. There should be a balance, and forming alliances should be more challenging.

   - A country should form an alliance with another country based on friendly relations and similar power levels.

   - The limit of only 2 countries forming an alliance is not ideal. There should be the option for more alliance members.

   - In alliance wars or similar situations, it should be possible to gain territory from each member of the alliance.

   

2. **Naval Aspects**

   - The seas feel empty and serve no purpose; even tribal states can easily send their armies to the sea. Building a port should enable sea transportation.

   - The absence of a navy is a significant drawback.

 

3. **Trade**

   - There should be an option for embargoes.

 

4. **Military Units**

   - Some military units are weak despite being expensive, which significantly impacts the game. This should be addressed promptly.

   - Each unit should have unique attributes. For example, fighter aircraft should receive a 10% attack bonus against bombers, armored vehicles should move 10% faster on flat terrain, infantry should receive a 15% attack bonus against infantry, and heavy tanks should have a 15% attack bonus against other armored units. These unique traits would add realism to the game.

@Łukasz Jakowski

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Sea problem is real huge. Seas are looking useless for now, they're need rebalance and new content in future. Like naval ports, navy (?), trading routes and something like these.

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