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2 ideas: justification of war and tasks

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Hello, dear Lukasz Jakowski. I bought your game and played it for 5 and a half hours already. And I really wanted to point out 2 things that irritated me a little.

1. "Casus belly" - the problem is that it doesn't exist! I understand that for new strategy players it's very convenient, but for people who played games of the same paradoxes, it's irritating. When a war is justified against you, you can prepare for it, as can the bot itself. But for now, this mechanic is not in the game and I have no idea when my opponent with a -99 attitude will attack me. If it's not too much trouble, I would like you to add it to the game.

2. "Tasks", when I first heard that you would make a task system, I was very happy because I thought it would be like in EU 4, but when I went in, I saw that the tasks almost do not affect anything and as if they were added just like that. You probably already understood that I want you to add a system like in EU 4. BUT I also understand that adding tasks for at least 10 countries for each scenario is very difficult. Therefore, I could suggest that in the future you simply make semi-global updates in which you add tasks for some scenarios. Of course, you may think why this is if there are "events", but I will immediately answer that with the help of events it is much more difficult to make a "non-historical branch of events", for example: it is somehow strange if you decide to change your ideology for Germany in 1939 and you still receive a notification about the attack on Poland, and if you refuse, the chain of events will be interrupted. Of course, it is possible to recreate a "non-historical branch of events", but isn't it easier for you and for modders to use a more convenient task system that does not force the player to some time frame and gives him freedom?

Thanks for reading my comment and thanks for the great game.

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