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Age of History 3

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On 10/28/2024 at 1:12 AM, Beter Griffin said:

I doubt the final product will sucessfully load on any device with less than 8GB of RAM

Device name    *censored*
Processor    11th Gen Intel(R) Core(TM) i3-1115G4 @ 3.00GHz   2.19 GHz
Installed RAM    8.00 GB (7.74 GB usable)
Device ID    *censored*
Product ID    *censored*
System type    64-bit operating system, x64-based processor
Pen and touch    No pen or touch input is available for this display
 

will it work on my computer that takes 5 minutes to open AoH3?

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4 hours ago, YouravaragebrazilianAoCfan said:

Device name    *censored*
Processor    11th Gen Intel(R) Core(TM) i3-1115G4 @ 3.00GHz   2.19 GHz
Installed RAM    8.00 GB (7.74 GB usable)
Device ID    *censored*
Product ID    *censored*
System type    64-bit operating system, x64-based processor
Pen and touch    No pen or touch input is available for this display
 

will it work on my computer that takes 5 minutes to open AoH3?

No promises, but when I add the (very unfinished) map to the workshop it'll definitely load for the time being

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3 hours ago, Thee OG Emerald EYE said:

How is the temperature of the computer going to be when you first play?

It's better to ask, how many cups of tea you can do before it's loaded

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8 hours ago, Beter Griffin said:

East Quebec (Côte-Nord)

9 --> 119 provinces

Lots of nothingness...

EarthHuge007 - Cote Nord.PNG

No resource map because the max file size has become ridiculously small

incredible mate. i have a question: what do you use as base for province borders & shapes? subdivisions? historical boundaries? geographical borders?

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1 hour ago, daniiiiiii said:

incredible mate. i have a question: what do you use as base for province borders & shapes? subdivisions? historical boundaries? geographical borders?

I don't have much of a 'basemap' outside of keeping original province borders intact. Considering that I'm modifying the vanilla map combined with distortion in projections, I don't think I could do something like that if I tried.

The best I can do is coordinate the location of cities I add based on any other cities it shares a near-exact latitude/longitude with, and (mediocrely) attempt to imitate any significant geographic borders (subvisions, rivers, etc.)

Edited by Beter Griffin

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On 11/16/2024 at 3:16 PM, Beter Griffin said:

I don't have much of a 'basemap' outside of keeping original province borders intact. Considering that I'm modifying the vanilla map combined with distortion in projections, I don't think I could do something like that if I tried.

The best I can do is coordinate the location of cities I add based on any other cities it shares a near-exact latitude/longitude with, and (mediocrely) attempt to imitate any significant geographic borders (subvisions, rivers, etc.)

.....interesting.. i id the exact opposite on hotfix

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