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Age of History 3
Marerjh

Age of Rebalances

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Age of Rebalances logoHere is my little mod to improve the balance of the game. Currently, it improves the regiment limit and manpower balance, making the distribution of forces in the Middle Ages fairer and the battles in modern times longer and more exciting! It also changes the conditions for obtaining the ranks of civilization and makes the prosperity tier more important. Will be more in the future 😛

What this mod changes

  • Complete rebalancing of all units types. Now their strength is balanced according to the epoch, and their cost - according to the quality (in the original Age of History 3, a medieval spearman was 40% stronger than a swordsman... and cost was the same);
  • Various AI improvements, such as higher aggressiveness and better gold management;
  • Regiment size will now vary depending on the age (1000 recruits in medieval times, 5000 recruits in 19th century, 10000 recruits in modern scenarios);
  • Increased modifier to the number of recruits from laws. Now, in modern scenarios, states will have hundreds of thousands of mobilized recruits to supply their million-strong armies;
  • Uprisings will occur more often;
  • Increased terrain defense bonuses to emphasize its strategic importance;
  • Removed some opportunities for players to upgrade their army too cheaply;
  • Improved technology order to make technological development smoother;
  • Other minor improvements, such as strengthening some advantages and reducing the price of mercenaries

New update! 10/04/2025

  • Slightly reduced the number of rebel units
  • Raising a rebellion will now slow down other rebellions more significantly
  • Increased the rate of war weariness reduction
  • Increased AI aggressiveness
  • AI will now save money by reducing troop funding during peace
  • AI will now always choose the Gold advantage at the beginning of the game
  • Reduced the cost of mercenaries

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3356153666

 

Edited by Marerjh

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1 hour ago, sc00614 said:

Will the AI's behavioral logic also be affected by this mod?

I will see what can be done, changed and improved, but first I want to focus on technology and battles.

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image.thumb.png.c408630e7fd881dce036ff3841652c31.png

NEW: Dependencies of almost all technologies have been changed. Now the technological development will be smoother and more logical😛

 

Other changes:

  • The regiment limit now depends more on the provinces and less on bonuses. This makes the game fairer.
  • The number of recruits now grows exponentially with each new law
  • The size of the regiments now depends on the era - from 1000 men in the Middle Ages to 10000 in the Second World War
  • Battles in modern era scenarios now last much longer, even several months - now it's a real “frontline” war. Now you will definitely have time to replenish your battles with new troops.

Subscribe: https://steamcommunity.com/sharedfiles/filedetails/?id=3356153666

Edited by Marerjh

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Posted (edited)

The new update includes unit rebalancing as well as an increase in the frequency of rebellions. Try it, it's an interesting new experience 😛

Take a look at the strength and cost of units in the 1440 scenario. It's perfect:

image.thumb.png.953cb6c5243c6c2c92ce474df363f917.png

Edited by Marerjh

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Today's changes have made the AI more aggressive and also helped it understand some effective strategies to win! I also reduced the price of mercenaries by half and made rebellions a little less frequent. Take a look at the progress of AI in just 100 years since the game began😀

image.thumb.png.c53f31c306f540c3530693bb57ad4350.png

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We all like to see real results. That is why I would like to show you the impact of the modification on AI behavior in several graphs. I'm still tweaking the AI priorities, so this is not the final result. Also, I did not have time to simulate 200 years in the modern world with the modification several times, so the result is not averaged (error is possible). But this result is very inspiring and indicates that we are moving in the right direction

I compare the values for the civilizations in the top 10 because they are the main enemies of the player.

Number of civilizations alive. Indicates that AI is more aggressive now, just like a player:

RDT_20250412_1551237658307992255576229.jpg.0153decf66fd11616d901497a94371d1.jpg

The world economy. Keep in mind that more wars = less investment. Nevertheless, AI still manages to provide +8% growth of the global economy:

RDT_20250412_1551274268896114984761849.jpg.e78a40b64643073966579b3fc9f94517.jpg

The average economy for civilizations in the top 10 rankings increased by 75%. Average economy per civilization increased by 59% (from ~1100 to ~1800):RDT_20250412_15513033986286258263763.jpg.725c9a0f2493b96f3cdc021f5695bc7f.jpg

The average prestige (rating points) for civilizations in the top 10 rankings increased by 45%:

RDT_20250412_1551323933212149211377577.jpg.fb6efbbc57a70cc7feac159849da9542.jpg

So what do we have in conclusion:

- AI is better at investing in the economy and has more gold (=higher level of technology, more legacy, bigger army)

- AI expands more actively, and therefore owns more provinces

- Since weak civilizations have been captured, the average bot-civilization is stronger. As the AI is more active and invests better, it becomes more threatening to the player.

Untitled161_20250412161942.png.8d6e91f7eecde0f2125c18a531c52aac.png

Edited by Marerjh

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