Jump to content
Age of History 3
Łukasz Jakowski

Create Own Map - Don't use mods folder! While you are working on the map!

Recommended Posts

#######################################
## Read: mods_steam_workshop.txt !
## 
## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory.
## Then, copy or recreate all the modified files into that folder!
##
## For example, if a file was originally located in game/ExampleFile.json, 
## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder.
##
#####

For your mod the path will be:
mods/YOUR_MOD_NAME/map/YOUR_MAP/

#####

You can find an example mod for creating a new map at the following path:

modsExamples/Map_NewMap/

If you want to try it, move the Map_NewMap/ folder from modsExamples/ to mods/, and then run the game.

You can use it as a working ground for your map.
Don't forget to change the name of your mod folder (Map_NewMap) to a new unique one.

#####

If you create or edit a scenario in the game and save it, the game will save the scenario files in the main game directory, not in your mod path (mods/YOUR_MOD_NAME/map/YOUR_MAP/).
The scenario files will be saved in the following location: map/YOUR_MAP/scenarios/.
Therefore, you will need to move the folder with the scenario to your mod directory.

#####


If you are at the beginning of creating your map, to simplify your work, do not place your map in your mod folder.
Instead, temporarily place your map folder in the main game files under map/

You will also need to manually add your map to map/Maps.json for it to be found by the game.

#####

Map Editor:
map/MapEditor_2.jar
map/MapEditorSettings.txt

#####

You don't need to add your map to map/Maps.json if your map is in the mods folder or is from Steam Workshop.
The game will automatically detect your map.

Do not modify the map/Maps.json file! Do not place map/Maps.json in your mod folder!
Do not modify the map/Maps.json file! Do not place map/Maps.json in your mod folder!
Do not modify the map/Maps.json file! Do not place map/Maps.json in your mod folder!
Do not modify the map/Maps.json file! Do not place map/Maps.json in your mod folder!

You can use it only temporarily when creating the map.
You can use it only temporarily when creating the map.

Maps.json should not be added to your mod files!
Maps.json should not be added to your mod files!

The game will automatically detect your map.
The game will automatically detect your map.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games