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Nay_13

โŒ›๐™ฟ๐š›๐š˜๐š“๐šŽ๐šŒ๐š ๐™ด.๐š.๐™ฐ : ๐™ป๐šŽ๐š๐šŠ๐šŒ๐šข ๐š˜๐š ๐š๐š‘๐šŽ ๐™พ๐š•๐š ๐š†๐š˜๐š›๐š•๐š โŒ›

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โŒ› Project E.R.A : Legacy of the Old World โŒ›

- In an alternate world of 2032, Project E.R.A immerses players in a reality where geopolitics has radically changed following a devastating war in Ukraine. After winning the war of 2022, Russia finds itself in a weakened military situation, but in return, it strengthens its geopolitical positions with annexations in the Caucasus and the east, including the establishment of a satellite state in Ukraine. Meanwhile, NATO establishes buffer zones in western Ukraine, notably in Galicia and Volhynia, as part of Operation "Iaroslav."

- As the world plunges into multipolarity, the social and economic crisis intensifies in Western Europe, ethnic and political tensions are more visible than ever. Countries are facing growing political polarization, with some turning to the far right, while others maintain sanitary cordons to combat internal influences. The concepts of ethnocultural diversity take shape with the emergence of new identities such as the "New French", the "Civic-Britons" and the "Neuvolks", representing populations with multiple origins, often in conflict with the original inhabitants and...between themselves.

- On a global scale, Asiaย and the Middle East find themselves in a situation close to a mini-cold war, with increasing tensions between states. On the other hand, the Sahel, the Horn of Africa and Central Africa are stabilizing, with conflicts either temporarily frozen or resolved through diplomacy, meanwhile South Africa is sinking into an existential crisis.

- In the Americas, southern and central states experience economic miracles at the cost of social issues, while others plunge into war and instability. To the north, the United States and Canada face successive social and political crises, fueling secessionist, confederationist, or autonomist desires in certain regions.


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- Project E.R.A aims to offer an immersive experience where players must navigate complex geopolitical challenges, manage social crises, and forge alliances in a constantly evolving world. Every decision has repercussions on the future of nations.

๐Ÿ› ๏ธย : Project Highlights : ๐Ÿ› ๏ธ

- Exclusive fictional scenario
- Unique World map
- Unique technology tree
- Naval system (if i can make it)
- Fully unique units list
- New resources
- New ideologies and regimes
- Unique worldwide events
- Unique events and "decision trees" for countries
- Revamped and fully modded list of advisors, leaders, and generals
- Adjustment of economy and populations
- Unique flags, new formable and countries


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I'm currently looking for people to help me work on this project

DISCORD LINK :

(Announcements, teasers etc...)

https://discord.gg/mPNftygZvZ

image.thumb.png.77bc7a1f0973d9311dd18d5e4194cdd8.png

Edited by Nay_13

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Hey, what do you think about this... I think you should implement a frontline battle system in the mod. This would make decisions more strategic and better suited to the situation of the conflict.

I also think the traditional siege system doesn't fit well with the year 2032. Instead, you could use the siege mechanics for naval battles.

It would be great to create some new units for water and ports. These units should have their limitations: they shouldn't be able to mobilize or be effective while they are in the port, and they should only be there for repairs. This way, the siege battle system would work better and be more appropriate for naval combat than for land battles in the year you are proposing.

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37 minutes ago, Nay_13 said:

Currently adding every part of the map into the background file

image.thumb.png.8de164ba36bcd59b6b64a44e786becd1.png

ย 

image.thumb.png.dffefe045959e120674cca3b657f9cc2.png

ย 

image.png

1 minute ago, ลukasz Jakowski said:

What are the dimensions of each image?
Make sure that the map isnโ€™t too large, as loading each image uses a lot of RAM.

4320 xย 1836, do think it's too large ?

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