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Age of History 3
Денис Живков

figured out how to replace the national spirits

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Guys, I figured out how to replace the national spirits (you can see them when choosing a country, there are 3 pictures) with more interesting mechanics

 

You can enter into the game (I have not yet figured out how to end them) the features of civilization, the country will have 3 features in the standard settings, but in the settings you can determine from 1-5. They can be viewed in the form of a board and by clicking on the flag. You can replace them with legacy points and money, but we won't get a bonus right away, and if we constantly change them, we'll get debuffs and riots will grow. There will be 7 categories of features: military, economic, administrative, religious, diplomatic, special and some require special requirements. Some features block access to others

 

Here are some. Military : 1 strength in number (+20 regiments limit, - 3 attack and defense, +50% human resources and - 30% army maintenance) . 2 only worthy ones (+3 to attack and defense, - 50% to increase in human resources, +30% army maintenance). 3 outstanding generals (+100% experience of generals, we will be able to send generals to the academy for generals, it will cost money, they will gain experience there and for every 4 levels of the academy we can send 1 general) 4 mercenary armies (-50% of the cost of mercenaries, - 30% of human resources and +30% to increase all money) 5 looters (100% of the income from the robbery and for every 1000 enemies killed we will get 1 gold)

 

@Łukasz Jakowski

 

Edited by Денис Живков
@Das Moss Man @Wayne23lololh @bun_dha4 @Outlawexperience @ARWD @YouravaragebrazilianAoCfan @HaSa @Shiite @Ilovethisgame2 @DRM @Xjento thoughts?

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One civilization can have only 3 of them, but this can be edited in the settings

They can be changed during the game

 

I wanted to make every civilization unique.

And for this he came up with the features of civilization. They will be divided into categories: military, economic, administrative, religious, diplomatic, governmental, and unique. One civilization can have only 3 features (this can be changed in the settings). They can be changed on time, but it will be expensive and long.

Some features can be taken because of religion, the form of government, by studying technology, or just some country will already have a unique feature. They give strong bonuses but debuffs too

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This is the uniqueness of civilization

I wanted to use them to make each civilization unique. They can be selected at the beginning of the game, for some you need to study technology or have a special law or form of government

There will also be administrative, religious, economic, diplomatic, governmental and unique ones

Some give just a bonus and some give a strong bonus and debuff

 

Edited by Денис Живков
Here is the description. Mercenary armies - why risk the lives of your citizens in a war if you can send mercenaries to it. This civilization relies on ground armies in war.

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