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Age of History 3
Денис Живков

figured out how to replace the national spirits

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I came up with the administrative features of civilizations

For tribes, these are military leaders (income - 50%, but recruit growth +25% and the cost of hiring and maintaining a regiment - 50%) - power in the regions is represented by military leaders who issue their warriors. This is a unique and only administrative feature for tribes

. Powerful aristocracy (province maintenance - 50%, but income and recruits - 15% and castle buildings bring income and recruits) power in the regions is represented by the aristocracy, it rules on behalf of the monarch, for privileges

Iqta is available only to Muslim countries (growth and maximum recruits +25%, war weariness - 50%, army maintenance - 20% but income - 30%)

Colonial administration is available only to colonies (production and resource income +25% and construction cost - 25%) after gaining independence, a choice is given what to change it to

Military Administration (income - 25%, hiring cost - 50%, army maintenance - 25%, manpower growth +30% but construction speed +50% and growth and tax efficiency - 50%)

Civil Administration (construction speed - 50%, income +25%, taxation and growth efficiency +50% but regiment formation speed +100% and human resource replenishment speed +50%)

 

Edited by Денис Живков

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. Powerful aristocracy (province maintenance - 50%, but income and recruits - 15% and castle buildings bring income and recruits) power in the regions is represented by the aristocracy, it rules on behalf of the monarch, for privileges

 

Edited by Денис Живков
These features are revealed in the colony technology

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23 hours ago, Денис Живков said:

Now, due to the fact that Lukash has already released the original game itself, all sorts of ideas for it are being considered by users worse and worse. More people will view mods and changes in the game, that's understandable. But this does not mean that ideas will stop coming at all, no, they still exist for moder or those who want to change their game themselves, but do not know how and what to change. I still advise you to familiarize yourself with the list of ideas { @Wayne23lololh @Rodak Polak @muhoaga @Matvey @YouravaragebrazilianAoCfan @DRM @Fire Quickly @Ares I of Congo @Yorkites @shatyshka @BaldingFox77558 @HistoryFan14 @PiePants @Nikitilus @anonymous8 @Taquito_Dictador @Das Moss Man @Withsoss @Redguy325 @Barbaris @Wielki_Czlek @xox @Keguca10 @Evis7 @daniiiiiii @Iceman @Mirolit @Basilio Paleologo @Sniperuntil @PHZanoniGamer @MeteHun @paul2kdj @Shiite @Shinayu @MisterT @angamo123 @Napoléon Ball @Mov @YusufAliDE @IKayzerI @Solu @BySpringBonnie76 @susugaming69 @Based @bizacjum @Banana @Thefernofrommars @achour 2 @The dark @BrazilGuy} and mine as well. Until the developer implements them in the game, they will always be relevant

ummmmmmmmmmmmmmmmmmmm what

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I am talking about colonialism, both military and civil

49 minutes ago, Денис Живков said:

These features are revealed in the colony technology

 

I am talking about colonialism, both military and civil

39 minutes ago, daniiiiiii said:

ummmmmmmmmmmmmmmmmmmm what

bla bla bla

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