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Age of History 3
Indepci

Please do it!

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Since Lukasz Jakowski made the game exclusively for ancient times, many mechanics, and not only, are not compatible with modern scenarios and not only. 1. I agree with the combat system, if you try, even from this combat system you can make a front line without mods, just if Lukasz slightly changes the behavior of the AI with the help of technology. So that the divisions can line up in a front. 2. Selling provinces, let's say I captured Poland for Germany and as history give Vilnius to Lithuania, and the east of the USSR, and in the tab there you will have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyone than to sit for 2 hours and scroll through the list of provinces to give Lithuania 5 provinces of Vilnius, and the USSR almost 50-100. You can do it so that either make a field with a search for provinces, like when searching in the civilization editor, or like with buildings, right-click on the provinces, and then click the sell button, or select the province area with the middle mouse button. 3. In the vassals section, I can forbid them from declaring war, but for creating alliances, non-aggression pacts, guaranteeing independence and simply creating rivals or having good relations with my enemy, I cannot forbid them from doing this. It is possible to make it so that in the vassals tab instead of the button to prohibit declaring war, make a button to prohibit doing almost all diplomatic affairs and rivalry (Other civilizations also cannot declare vassals of their rivals, and if the country was free before, and then became a vassal, if it had rivals, all its rivals will fall), in addition to improving / worsening relations, send an insult and send support, preferably the same as their owner. (But as in the game Hoi4, if their owner is in one alliance, then all his vassals also join the Alliance, and they cannot leave, only if their owner does not leave). And at the peace conference, if you make the losing country a vassal, then if it was, it leaves that alliance, and if you have your own alliance, it enters it. Also, so that by default the button to prohibit diplomatic affairs should be turned off, and not on, so that British India does not capture other British vassals inside India (Example). And if any country declares war on a vassal, then even if the button for calling vassals to war was disabled in the game menu, the country that, for example, declared war on Kenya, declared war on Britain and all its vassals. 4. It is very stupid that at a peace conference against the Alliance, the player cannot make demands on all countries, but only on the one to which the player declared war (This works exactly the same way in the opposite direction, as France declared war on Germany, for which Britain and its vassals stood up, but only France received territories). Or, for example, let's say the situation is that the player declared war on Luxembourg to annex for Germany, but all of NATO stood up for Luxembourg, and at the peace conference the player annexes only Luxembourg, but nothing more. You need to make it so that we can choose from which countries I want to demand something, for example, first I demanded territories from, say, Poland, and then from Hungary (And not only the provinces themselves, but everything we can do). But with some amendments, for example, vassals of countries if they enter the war, cannot demand anything from the losing countries, only independent countries. But the player, just like in the second part of Age Of History, could give provinces to allies at the expense of his points (Vassals can, by the way, too, but only the player, not bots). 5. For some reason, there are no ultimatums in the third part, and either Lukasz will transfer that mechanic from the second part to the third, or make his own! From the new additions, you can add to the ultimatum leaving the alliance, disarmament of nuclear weapons, or something else.

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