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daniiiiiii

aoh2 civs to aoh3?

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I know this could be difficult to code, but heres my idea:

1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels)

1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z)

2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders

2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do that or use another image)

3- (OPTIONAL) open program (INSERT DATA), you will open it, and it will tell you to put missing data that is only in aoh3 (religion as an example). before you start filling data, it will ask if you just want to leave it blank (eg. Religion= 0)

4- after you finish inserting data, it will create a new folder, called (FINAL), which will have all data from civs.

5- put (FINAL) in mods folder in AoH3 directory, and when you open the game, it will enable the mod and you will have all the civs you converted!

for now this is a concept, since i have no experience on programming, and it would also be hard to decode all civs files (except flags, flagsH, and bundle.properties)

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20 hours ago, daniiiiiii said:

I know this could be difficult to code, but heres my idea:

1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels)

1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z)

2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders

2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do that or use another image)

3- (OPTIONAL) open program (INSERT DATA), you will open it, and it will tell you to put missing data that is only in aoh3 (religion as an example). before you start filling data, it will ask if you just want to leave it blank (eg. Religion= 0)

4- after you finish inserting data, it will create a new folder, called (FINAL), which will have all data from civs.

5- put (FINAL) in mods folder in AoH3 directory, and when you open the game, it will enable the mod and you will have all the civs you converted!

for now this is a concept, since i have no experience on programming, and it would also be hard to decode all civs files (except flags, flagsH, and bundle.properties)

also, could be only one program only, and not three separate

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