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Age of History 3
SHAH OF PERSIANS

Suggestions and Ideas for AoH 3 (take a look, dear Lukasz)

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Hi Mr. Jakowski,

I think u have already read this once before but I made some changes  and here is all the Ideas I have.
I wanted to share some ideas and suggestions for Age of History 3 that I believe could enhance the game experience. I appreciate your patience in reading through these, and I would love to hear your thoughts on them.

First, I encountered a bug:

• When creating a civilization, there are no flag symbols available as in Age of Civilizations 2. Additionally, any custom flag created disappears in-game, replaced by a question mark.

A few observations:

• In the modern world scenario, a province in Russia's Far East is mistakenly assigned to China.

• When searching for a civilization's name in the editor, the game becomes laggy. This may be an issue with my system, but I wanted to mention it.

Now, onto my suggestions:

1. Alliances: The maximum number of alliances is currently limited to one. It would be beneficial to increase this limit, as seen in Age of Civilizations 2, to facilitate larger coalitions like the European Union or Axis powers.

2. Diplomacy Options: Some diplomacy features from Age of Civilizations 2 are missing, such as:

   • Preparation for war

   • Forming coalitions against target countries

   • Sending ultimatums (including demands for vassalization or territorial concessions)

3. Claims and Core Provinces: Introduce a diplomacy option to claim provinces from other countries and forge cores on them.

4. Looting and Pillaging: Implement options for looting and pillaging provinces, allowing players to gain resources from winning battles.

5. Mercenary Recruitment: Allow players to recruit mercenaries, similar to how it's done in EU4.

6. Cultural and Religious Overhaul:

   • Consider adding cultural identities to provinces or at least cultural cores.

   • Revise religious affiliations for accuracy, as many countries currently have incorrect representations (e.g., Tatarstan, Dagestan, Chechnya).

7. Country Descriptions: Ensure that all countries have descriptions available when selecting them to play.

8. Events: Add historical events for countries, such as Russia's invasion of Ukraine or Germany's actions during World War II.

9. In relations when making scenarios negativing the relations between 2 countries should be allowed to -100 , so when the game starts they would be at war, like Russia and Ukraine, some countries in middle east ,etc....

9. Default Armies and Manpower: Assign default armies based on real-world strength and reflect realistic manpower figures for countries.

10. Happiness Mechanic: Reintroduce a happiness system similar to Age of Civilizations 2 so it could have effects on taxes or rebellions.

11. Iranian Technology Group: Add an Iranian technology group similar to the existing Turkish, Indian, and Arabic groups.
It doesn't make sense for their leaders and advisers to have European portrait and names.

12. Language Influence: Incorporate language layers into the interface, fostering friendly relations between countries that share the same language.

13. Population Distribution: Adjust population distribution so that capital provinces are more populated than other areas, reflecting real-world demographics.

Thank you for considering these suggestions! I look forward to hearing your thoughts on them and whether any of these ideas might be implemented in future updates.

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