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Age of History 3 - October 23rd, 2024 - Official release date
Łukasz Jakowski posted a topic in Informations,
Age of History 3 - Official release date
Steam: October 23rd, 2024
Android: When it's ready
iOS: When it's ready
Epic: When it's ready
- 0 replies
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Łukasz Jakowski, -
Campaign: Small Scenarios
Łukasz Jakowski posted a topic in Ideas,
In this topic, share your ideas for Campaign scenarios.
These scenarios focus on a small part of the map, with the rest designated as wasteland.
For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.
What are your ideas for small historical scenarios?
- 105 replies
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Łukasz Jakowski, -
Events - Common events for every civilization in the game
Łukasz Jakowski posted a topic in Ideas,
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc.- 196 replies
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Łukasz Jakowski, -
First preview of the Alpha version of Age of History 3
Łukasz Jakowski posted a topic in Informations,
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!
- 204 replies
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Łukasz Jakowski, -
Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Ideas,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 227 replies
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Łukasz Jakowski,
This is a quick guide for the problems, however the result varies.
Editor (Maps,Scenario,Civilization,Etc):
For Android users, when you join the game you can see the editor option
Click in and you will see this
From here you will choose the option depending on your need, for example you want to create new terrain/unions etc, go to game editor and you will see more options.
Feel free to explore those options!
Game Crashing:
I have rarely face such problems, however if your game keeps crashing, you might want to clear all the game data, then uninstall the game and reinstall. It works for me so you might wanna try out
However you will lost all your old save games
Questions regarding development, happiness, etc
Development might not looks important, however they are very useful. Increasing the development level will allow your provinces to grow faster in terms of economy, which will be important lategame as you will need a strong economy to support your military expeditions
Happiness are also important, it determines how efficient your tax collector can get from your people. The lower the happiness, the lower tax you get.
Guides on how to become a dominate power as small nation
I usually play as small nations, since its very satisfying when you grow into a great power. I usually do that in two ways, i will explain it down below:
1. Wealth over blood
Thats my tactic when im surrounded by similar or stronger strength nations when im very small in size. I will invest all the tech on Population growth and economix growth, while spendinf money on developing economy.
When my economy reach certain points, i would starts expanding.
2.Blood before wealth
Basically investing all tech on military (but spending some on others) and starts expanding. Usually do this when have weaker neighbors. But i also use this tactic on great powers in early games but with the help of distraction (like paying people so they attack and distract)
Heres some examples:
1. Papal States, Victorian age (Blood before wealth)
2. Mongolia,1200 AD (Blood before wealth)
3. Brandenburg,1200 ADs (Wealth over blood)
4. Granada,1440ADs (Wealth over blood)
Tell me if you want more or if i missed anything.
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