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Help with scenario events
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Venboven
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Ćukasz Jakowski posted a topic in Informations,
Age of History 3Â - Official release date
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Steam: October 23rd, 2024
Android:Â When it's ready
iOS:Â When it's ready
Epic:Â When it's ready
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In this topic, share your ideas for Campaign scenarios.
These scenarios focus on a small part of the map, with the rest designated as wasteland.
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What are your ideas for small historical scenarios?
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Events - Common events for every civilization in the game
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Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.- 196 replies
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Land units - Ideas AoH3
Ćukasz Jakowski posted a topic in Ideas,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.Â
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So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
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Each unit can be unlocked by researching technology and then upgraded.
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Here is the current list of units with upgrades:
First line:
Warrior ->Â Light Footmen ->Â Heavy Infantry ->Â Infantry ->Â Line Infantry ->Â Modern Infantry
Hoplites ->Â Spearmen ->Â Pikeman ->Â Elite Pikeman ->Â Musketeer ->Â Riflemen ->Â Mechanized Infantry ->Â Modern Mechanized Infantry
First line side:
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Second line:
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Canon ->Â Field Cannon ->Â Artillery ->Â Modern Artillery
Early Airplane ->Â Airplane ->Â Modern Airplane
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This is a very early version, so maybe something should be changed?
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Ćukasz Jakowski,
Hey guys, as the title says, I need some help with scenarios - specifically the events.
So, I made my own custom WWII scenario and I'm making events to have real life events play out historically in the game. When I'm finished, I hope it'll be like watching World War II unfold before my eyes in video game form. A perfect display of history.
However, I've just run into my first problem: ending the Spanish Civil War. I built the scenario so that the game starts out with both sides at war. It's actually surprisingly random with whoever wins, but I've easily rigged it in favor of the Nationalists by manually giving them extra troops at the start. The problem instead lies with ending the war and having the Nationalists fully annex the Communist Republicans. They never have enough war score points. They usually end up taking just a few provinces and peacing out. To fix this, I've tried making an event: "End of the Spanish Civil War!" which will result in an immediate white peace between both sides and a capital move to Madrid. The white peace should allow the Nationalists full annexation of all conquered territory, which will be perfect because the event is triggered by Spain having 62 provinces or more, which is the amount of provinces they would have once they've occupied all Communist Republican territory. Only problem is, it doesn't fucking work. I've tried making other triggers/conditions for the event, such as "controlled provinces" and "occupied provinces" and brush-selecting the provinces of Spain. The "Number of provinces >=" which was what I tried using first, didn't work either. I've run out of triggers that would make sense. If anyone out there understands the events in this game, please help me. đ
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